示例#1
0
 void C2S_WORLD_PRE_LOGIN_ACK(NetworkPacket packet)
 {
     /*var status = */
     packet.ReadInt32();
     if (ActiveClientMap == MapIDs.CHARACTER_SELECTION)
     {
         var charDB = ServiceContainer.GetService <IDatabase>().Characters;
         var chars  = charDB.GetCharacters(Account.UID);
         var outMsg = GameHeader.S2C_CS_LOGIN.CreatePacket();
         outMsg.WriteInt32(chars.Count);
         for (var i = 0; i < chars.Count; i++)
         {
             outMsg.Write(chars[i].Character);
             outMsg.Write(chars[i].Sheet);
             var items = charDB.GetItems(chars[i].Character.Id);
             outMsg.Write(items);
         }
         outMsg.WriteInt32(chars.Count);
         for (int i = 0; i < chars.Count; i++)
         {
             outMsg.WriteInt32(chars[i].Character.Id);
             outMsg.WriteInt32(SBDBSync.GetFameLevelByPoints((int)chars[i].Sheet.FamePoints));
         }
         Connection.SendMessage(outMsg);
     }
     else
     {
         if (ActiveController == null)
         {
             Connection.Disconnect();//character must exist
             return;
         }
         S2C_WORLD_LOGIN();
     }
 }
示例#2
0
        public override void Initialize(Actor outer)
        {
            base.Initialize(outer);
            var pawn       = outer as Game_Pawn;
            var controller = pawn.Controller as Game_Controller;

            SetCharacterClass((Content_API.EContentClass)(controller.DBCharacterSheet.ClassId + 1));
            mFamePoints        = (int)controller.DBCharacterSheet.FamePoints;
            mPePPoints         = (int)controller.DBCharacterSheet.PepPoints;
            mHealth            = controller.DBCharacterSheet.Health;
            mRecord.CopyHealth = mHealth;
            mRecord.FameLevel  = SBDBSync.GetFameLevelByPoints(mFamePoints);
            mRecord.PePRank    = SBDBSync.GetPepRankByPoints(mPePPoints);
            mExtraBodyPoints   = controller.DBCharacterSheet.ExtraBodyPoints;
            mExtraMindPoints   = controller.DBCharacterSheet.ExtraMindPoints;
            mExtraFocusPoints  = controller.DBCharacterSheet.ExtraFocusPoints;
        }