void Deactivate(string Error) { Deactive = 1; errorText.SetActive(true); TEXTBOOK.SetActive(false); SANDBOX.SetActive(false); ErrorText.text = Error; MyShowToastMethod(Error); Debug.Log(Error); }
void ActivateMenu() { int status = PlayerPrefs.GetInt("App_Activation"); if (status != 1) { Deactivate("App has not been Activated"); } else if (Deactive != 1) { Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName != "Menu") { SceneManager.LoadScene("Menu"); } else { TEXTBOOK.SetActive(true); SANDBOX.SetActive(true); } } }