示例#1
0
 public SprotoTypeBase handshake(uint session, SprotoTypeBase requestObj)
 {
     UnityEngine.Debug.LogFormat("request hanshake.");
     S2cSprotoType.handshake.response responseObj = new S2cSprotoType.handshake.response();
     responseObj.errorcode = Errorcode.SUCCESS;
     return(responseObj);
 }
示例#2
0
 public SprotoTypeBase handshake(uint session, SprotoTypeBase requestObj)
 {
     S2cSprotoType.handshake.response responseObj = new S2cSprotoType.handshake.response();
     responseObj.errorcode = Errorcode.SUCCESS;
     return(responseObj);
 }