public SprotoTypeBase handshake(uint session, SprotoTypeBase requestObj) { UnityEngine.Debug.LogFormat("request hanshake."); S2cSprotoType.handshake.response responseObj = new S2cSprotoType.handshake.response(); responseObj.errorcode = Errorcode.SUCCESS; return(responseObj); }
public SprotoTypeBase handshake(uint session, SprotoTypeBase requestObj) { S2cSprotoType.handshake.response responseObj = new S2cSprotoType.handshake.response(); responseObj.errorcode = Errorcode.SUCCESS; return(responseObj); }