public MemorySceneListener(
     RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <UUID, Map> > objects,
     RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <UUID, Map> > primitives,
     RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <string, Map> > primitems,
     UUID regionID)
     : base(regionID)
 {
     m_Objects    = objects[regionID];
     m_Primitives = primitives[regionID];
     m_PrimItems  = primitems[regionID];
 }
 public MemoryTerrainListener(RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <uint, byte[]> > data, UUID regionID)
 {
     m_Data     = data;
     m_RegionID = regionID;
 }