public MemorySceneListener( RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <UUID, Map> > objects, RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <UUID, Map> > primitives, RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <string, Map> > primitems, UUID regionID) : base(regionID) { m_Objects = objects[regionID]; m_Primitives = primitives[regionID]; m_PrimItems = primitems[regionID]; }
public MemoryTerrainListener(RwLockedDictionaryAutoAdd <UUID, RwLockedDictionary <uint, byte[]> > data, UUID regionID) { m_Data = data; m_RegionID = regionID; }