示例#1
0
 public RuntimeInstance(RuntimeSource source, string path, string information, string guid)
 {
     this.source      = source;
     this.path        = path;
     this.information = information;
     this.guid        = guid;
 }
示例#2
0
        public override void LoadRequest(Storage storage)
        {
            string key  = string.Format(StorageConstants.STORAGE_SCENE_PREFIX + StorageConstants.STORAGE_SEPARATOR_GUID + _guid.GetGuid);
            string data = storage.GetData(key);

            if (data != null)
            {
                try
                {
                    RuntimePersistence persistence = JsonUtility.FromJson <RuntimePersistence>(data);
                    if (persistence == null || persistence.instances.Length <= 0)
                    {
                        return;
                    }

                    _countHistory = persistence.countHistory;

                    for (var i = 0; i < persistence.instances.Length; i++)
                    {
                        RuntimeInstance instance = persistence.instances[i];

                        if (_loadedRuntimeInstances.Contains(instance.guid))
                        {
                            continue;
                        }

                        RuntimeSource source = instance.source;
                        string        path   = instance.path;
                        string        guid   = instance.guid;

                        StorableRuntimeInstance spawnedInstance = SpawnRuntimeInstance(source, path, guid);
                        _spawnedInstances.Add(spawnedInstance, instance);
                        _countHistory++;
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError("StorageScene == LoadRequest -- Json is not valid as RuntimePersistence : " + data);
                    throw;
                }
            }
        }
示例#3
0
        public StorableRuntimeInstance SpawnRuntimeInstance(RuntimeSource source, string path, string guid = null, string information = null)
        {
            // Retrieve the source
            GameObject resource = null;

            switch (source)
            {
            case RuntimeSource.Resource:
                resource = Resources.Load(path) as GameObject;
                break;

            default:
                break;
            }

            if (resource == null)
            {
                Debug.LogWarning("Invalid resource path : " + path);
                return(null);
            }

            // Instantiate the gameobject and ensure to disable it first, to prevent any component from starting / awakening
            bool resourceState = resource.gameObject.activeSelf;

            resource.gameObject.SetActive(false);

            GameObject instance = GameObject.Instantiate(resource, resource.transform.position, resource.transform.rotation);

            SceneManager.MoveGameObjectToScene(instance.gameObject, this.gameObject.scene);

            resource.gameObject.SetActive(resourceState);

            // Ensure that our runtime prefab has a Storable component, if not create one and attach it
            Storable storable = instance.GetComponent <Storable>();

            if (storable == null)
            {
                storable = instance.AddComponent <Storable>();
                storable.RefreshStorables();
            }

            // Add a StorableRuntimeInstance component to the instance
            // This component will ensure to destroy properly the object from the game and from the save
            StorableRuntimeInstance storableRuntimeInstance = instance.AddComponent <StorableRuntimeInstance>();

            storableRuntimeInstance.Init(this, storable);

            // If there is no GUID attach to Storable component (which apply to all prefab) we need to assign one
            // We need to reassign them from the persistence
            string identifierGuid        = null;
            string identifierInformation = null;

            if (string.IsNullOrEmpty(guid))
            {
                if (string.IsNullOrEmpty(storable.Guid.GetGuid) == false)
                {
                    Debug.LogError("You want to spawn a prefab instance which shouldn't have a GUID but it actually has one.");
                    return(null);
                }

                identifierGuid        = _guid.GetGuid + StorageConstants.STORAGE_SEPARATOR_GUID + _countHistory;
                identifierInformation = _guid.GetInformation + StorageConstants.STORAGE_SEPARATOR_INFORMATION;

                _spawnedInstances.Add(storableRuntimeInstance, new RuntimeInstance(source, path, identifierInformation, identifierGuid));
            }
            else
            {
                identifierGuid        = guid;
                identifierInformation = information;
            }

            _loadedRuntimeInstances.Add(identifierGuid);
            SO_UniqueIdentifierAsset assetIdentification = ScriptableObject.CreateInstance <SO_UniqueIdentifierAsset>();

            assetIdentification.Populate(identifierGuid, identifierInformation);
            storable.Guid = new Scylla.CommonModules.Identification.Guid(assetIdentification);

            instance.gameObject.SetActive(true);
            return(storableRuntimeInstance);
        }