public static List<Vector3> GetVerticesVector3 (RuntimeModelLoader.Mesh mesh) {
			List<Vector3> vertices = new List<Vector3>();
			foreach (Vec3 vec3 in mesh.vertices) {
				Vector3 vector3 = Converter.Vec3ToVector3(vec3);
				vertices.Add(vector3);
			}
			return vertices;
		}
		public static List<int> GetTriangules (RuntimeModelLoader.Mesh mesh) {
			List<int> triangles = new List<int>();
			foreach (Face face in mesh.faces) {
				if (face.vertexIndices.Length == 3) {
					triangles.Add(face.vertexIndices[0]);
					triangles.Add(face.vertexIndices[1]);
					triangles.Add(face.vertexIndices[2]);
				}
				else if (face.vertexIndices.Length == 4) {
					triangles.Add(face.vertexIndices[0]);
					triangles.Add(face.vertexIndices[1]);
					triangles.Add(face.vertexIndices[2]);

					triangles.Add(face.vertexIndices[0]);
					triangles.Add(face.vertexIndices[2]);
					triangles.Add(face.vertexIndices[3]);
				}
			}
			return triangles;
		}