private void Awake() { if (!InitializeAssetManager()) { Application.Quit(); } RuntimeData.InitializeFonts(); RuntimeData.InitializeLanguage(CultureCode.FR_FR); this.StartCoroutine(LoadScene()); }
public static bool InitializeRuntimeData() { if (!RuntimeData.InitializeLanguage(GetCurrentCulture())) { Log.Error("[CRITICAL] Could not initialize language.", 23, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Configuration\\ApplicationStarter.cs"); return(false); } if (!RuntimeData.InitializeFonts()) { Log.Error("[CRITICAL] Could not initialize fonts.", 29, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Configuration\\ApplicationStarter.cs"); return(false); } return(true); }