示例#1
0
        private void SpeedOrSlowUpCurrentIntervalRate(RunningSpeedState s)
        {
            if (currentIntervalCounter / 2 == 0)
            {
                return;
            }
            switch (s)
            {
            case RunningSpeedState.Faster:
            {
                currentIntervalCounter = currentIntervalCounter / 2;
                timer.Interval         = new TimeSpan(0, 0, 0, 0, currentIntervalCounter);
            }
            break;

            case RunningSpeedState.Slower:
            {
                currentIntervalCounter = currentIntervalCounter * 2;
                timer.Interval         = new TimeSpan(0, 0, 0, 0, currentIntervalCounter);
            }
            break;

            default:
            {
                throw new InvalidOperationException("how did we get here ?");
            }
            }
        }
示例#2
0
        private void SpeedOrSlowUpCurrentIntervalRate(RunningSpeedState s)
        {
            if (currentIntervalCounter / 2 == 0)
            {
                return;
            }
            switch (s)
            {
                case RunningSpeedState.Faster:
                    {
                        currentIntervalCounter = currentIntervalCounter / 2;
                        timer.Interval = new TimeSpan(0, 0, 0, 0, currentIntervalCounter);
                    }
                    break;
                case RunningSpeedState.Slower:
                    {
                        currentIntervalCounter = currentIntervalCounter * 2;
                        timer.Interval = new TimeSpan(0, 0, 0, 0, currentIntervalCounter);
                    }
                    break;
                default:
                    {
                        throw new InvalidOperationException("how did we get here ?");
                    }

            }
        }