/// <summary> /// Adds user to queue. Sets its state to QUEUE /// If there is enough players, creates /// </summary> /// <param name="user"></param> public void addUser(User user) { if (user.Destroyable == false && user.userState == User.UserState.LOBBY) { users.Add(user); user.setState(User.UserState.QUEUE); } if (users.Count == maxPlayerCount) { List <User> nextQueue = new List <User>(); foreach (var u in users) { if (u.Destroyable == false) { nextQueue.Add(u); } } users = nextQueue; if (users.Count == maxPlayerCount) { Game game = new Game(users); runner.AddGame(game); users = new List <User>(maxPlayerCount); // listeyi bir sonraki playerları tutmak üzere sıfırla. } } }