示例#1
0
文件: Spell.cs 项目: dpisanu/xrunuo
        public virtual double GetDamageScalar(Mobile target)
        {
            double scalar = 1.0;

            if (target is BaseCreature)
            {
                ((BaseCreature)target).AlterDamageScalarFrom(Caster, ref scalar);
            }

            if (Caster is BaseCreature)
            {
                ((BaseCreature)Caster).AlterDamageScalarTo(target, ref scalar);
            }

            scalar *= GetSlayerDamageScalar(target);

            target.Region.SpellDamageScalar(Caster, target, ref scalar);

            if (RunedSashOfWarding.IsUnderWardingEffect(target, WardingEffect.SpellDamage))
            {
                scalar *= 0.9;
            }

            if (Evasion.CheckSpellEvasion(target))                      //Only single target spells an be evaded
            {
                scalar = 0;
            }

            return(scalar);
        }
示例#2
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            int damage      = Utility.Dice(dice, sides, bonus) * 100;
            int damageBonus = 0;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

            damageBonus += inscribeBonus;

            int intBonus = Caster.Int / 10;

            damageBonus += intBonus;

            int sdiBonus = AosAttributes.GetValue(m_Caster, AosAttribute.SpellDamage);

            #region Mondain's Legacy
            sdiBonus += ArcaneEmpowermentSpell.GetSpellBonus(m_Caster, playerVsPlayer);
            #endregion

            if (target != null && RunedSashOfWarding.IsUnderEffects(target, WardingEffect.SpellDamage))
            {
                sdiBonus -= 10;
            }

            // PvP spell damage increase cap of 15% from an item’s magic property, 30% if spell school focused.
            if (playerVsPlayer)
            {
                if (SpellHelper.HasSpellMastery(m_Caster) && sdiBonus > 30)
                {
                    sdiBonus = 30;
                }

                if (!SpellHelper.HasSpellMastery(m_Caster) && sdiBonus > 15)
                {
                    sdiBonus = 15;
                }
            }

            damageBonus += sdiBonus;

            damage = AOS.Scale(damage, 100 + damageBonus);

            if (target != null && Feint.Registry.ContainsKey(target) && Feint.Registry[target].Enemy == Caster)
            {
                damage -= (int)((double)damage * ((double)Feint.Registry[target].DamageReduction / 100));
            }

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);

            damage = AOS.Scale(damage, (int)(scalar * 100));

            return(damage / 100);
        }
示例#3
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, Mobile target)
        {
            int damage      = Utility.Dice(dice, sides, bonus) * 100;
            int damageBonus = 0;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

            damageBonus += inscribeBonus;

            int intBonus = Caster.Int / 10;

            damageBonus += intBonus;

            int sdiBonus = AosAttributes.GetValue(m_Caster, AosAttribute.SpellDamage);

            #region Mondain's Legacy
            sdiBonus += ArcaneEmpowermentSpell.GetSpellBonus(m_Caster, playerVsPlayer);
            #endregion

            if (target != null && RunedSashOfWarding.IsUnderEffects(target, WardingEffect.SpellDamage))
            {
                sdiBonus -= 10;
            }

            if (m_Caster is PlayerMobile && m_Caster.Race == Race.Gargoyle)
            {
                double perc = ((double)m_Caster.Hits / (double)m_Caster.HitsMax) * 100;

                perc  = 100 - perc;
                perc /= 20;

                if (perc > 4)
                {
                    sdiBonus += 12;
                }
                else if (perc >= 3)
                {
                    sdiBonus += 9;
                }
                else if (perc >= 2)
                {
                    sdiBonus += 6;
                }
                else if (perc >= 1)
                {
                    sdiBonus += 3;
                }
            }

            // PvP spell damage increase cap of 15% from an item’s magic property, 30% if spell school focused.
            if (playerVsPlayer)
            {
                if (SpellHelper.HasSpellMastery(m_Caster) && sdiBonus > 30)
                {
                    sdiBonus = 30;
                }

                if (!SpellHelper.HasSpellMastery(m_Caster) && sdiBonus > 15)
                {
                    sdiBonus = 15;
                }
            }

            damageBonus += sdiBonus;

            TransformContext context = TransformationSpellHelper.GetContext(Caster);

            if (context != null && context.Spell is ReaperFormSpell)
            {
                damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
            }

            damage = AOS.Scale(damage, 100 + damageBonus);

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);

            damage = AOS.Scale(damage, (int)(scalar * 100));

            return(damage / 100);
        }