示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        runeCount = GameObject.FindWithTag("RuneCount").GetComponent <RuneCount>();

        GetComponent <Canvas>().enabled = false;

        float currSeconds = 4f;

        StartCoroutine(ChangeAIText("It looks like there isn't an easy path here.", currSeconds, 0));
        currSeconds += 3f;
        StartCoroutine(ChangeAIText("You can try scouting around in your Energy Form.", currSeconds, 0));
        currSeconds += 2f;
        StartCoroutine(ChangeInfoText("Press 'R' to go into Energy Form", currSeconds, 0));
        currSeconds += 3f;
        StartCoroutine(HideImage(currSeconds, 0));
        StartCoroutine(ChangeAIText("", currSeconds, 0));
    }
示例#2
0
 // Start is called when the script begins
 void Start()
 {
     initPos   = transform.position;
     runeCount = GameObject.FindWithTag("RuneCount").GetComponent <RuneCount>();
 }