public void setBookType(Type bookType, RuneBookData bookData) { type = bookType; useButton = true; lbInforceLevel.pivot = UIWidget.Pivot.BottomRight; if (bookData.nowCount > 0) { check = true; lbInforceLevel.text = bookData.nowCount.ToString(); } else if (bookData.hasCount > 0) { check = false; } else { spSlotBlackLock.enabled = true; check = false; } lbInforceLevel.text = "l20"; }
public static int equipSort(RuneBookData x, RuneBookData y) { int i = HeroPartsData.sortValueByPartsType(GameManager.info.heroBasePartsData[x.baseId].type).CompareTo(HeroPartsData.sortValueByPartsType(GameManager.info.heroBasePartsData[y.baseId].type)); if (i == 0) { GameManager.info.heroBasePartsData[x.baseId].id.CompareTo(GameManager.info.heroBasePartsData[y.baseId].id); } return(i); }
void addItemSlot(RuneBookData slotData) // string itemId, int rare, bool isSkill) { UIChallengeItemSlot s; if (_slotPool.Count > 0) { s = _slotPool.Pop(); } else { s = Instantiate(itemInfoSlot) as UIChallengeItemSlot; } _slots.Add(s); s.gameObject.SetActive(true); if (_type == Type.SkillBook) { s.setData(slotData.baseId + "_20_0"); } else { s.setData(slotData.baseId + "02001_0"); } if (_type == Type.SkillBook) { s.setBookType(UIChallengeItemSlot.Type.BookSkillType, slotData); } else { s.setBookType(UIChallengeItemSlot.Type.BookUnitType, slotData); } s.transform.parent = tfRankTitle[slotData.rare]; #if UNITY_EDITOR s.name = slotData.rare + "_" + rareSlotNum[slotData.rare]; #endif _v.x = 74 + ((rareSlotNum[slotData.rare]) % 8) * 126; _v.y = -128 - ((rareSlotNum[slotData.rare]) / 8) * 128; _v.z = 0; s.transform.localPosition = _v; ++rareSlotNum[slotData.rare]; }
void addItemSlot(RuneBookData slotData) // string itemId, int rare, bool isSkill) { UIChallengeItemSlot s; if (_slotPool.Count > 0) { s = _slotPool.Pop(); } else { s = Instantiate(itemInfoSlot) as UIChallengeItemSlot; } _slots.Add(s); s.gameObject.SetActive(true); string id = slotData.baseId; s.setData(id.Substring(0, id.LastIndexOf("_")) + id.Substring(id.Length - 2, 1) + "_" + id.Substring(id.Length - 1) + "1_20"); s.setBookType(UIChallengeItemSlot.Type.BookEquipType, slotData); s.transform.parent = tfRankTitle[slotData.rare]; #if UNITY_EDITOR s.name = slotData.rare + "_" + rareSlotNum[slotData.rare]; #endif _v.x = 74 + ((rareSlotNum[slotData.rare]) % 8) * 126; _v.y = -128 - ((rareSlotNum[slotData.rare]) / 8) * 128; _v.z = 0; s.transform.localPosition = _v; ++rareSlotNum[slotData.rare]; }
public static int skillSort(RuneBookData x, RuneBookData y) { int i = GameManager.info.heroSkillData[x.baseId].name.CompareTo(GameManager.info.heroSkillData[y.baseId].name); return(i); }
public static int unitSort(RuneBookData x, RuneBookData y) { int i = GameManager.info.baseUnitData[x.baseId].name.CompareTo(GameManager.info.baseUnitData[y.baseId].name); return(i); }
public void refreshSkill() { _hasCount = 0; _totalCount = 0; for (int i = 0; i < RareType.RUNE_BOOK_SLOT_NUM; ++i) { if (_book[i] == null) { _book[i] = new Dictionary <string, RuneBookData>(); } else { _book[i].Clear(); } } foreach (KeyValuePair <string, HeroSkillData> kv in GameManager.info.heroBaseSkillData) { if (kv.Value.isBook == false) { continue; } if (kv.Value.isMonsterSkill) { continue; } RuneBookData bs = new RuneBookData(kv.Key); bs.baseLevel = kv.Value.baseLevel; bs.rare = kv.Value.grade - 1; _book[bs.rare].Add(kv.Key, bs); ++_totalCount; } RuneBookData tempRb; foreach (KeyValuePair <string, GameIDData> kv in GameDataManager.instance.skillInventory) { if (_book[kv.Value.rare].ContainsKey(kv.Value.baseId) == false) { continue; } tempRb = _book[kv.Value.rare][kv.Value.baseId]; ++tempRb.nowCount; _book[kv.Value.rare][kv.Value.baseId] = tempRb; } if (GameDataManager.instance.playerSkillSlots != null) { foreach (KeyValuePair <string, PlayerSkillSlot[]> kv in GameDataManager.instance.playerSkillSlots) { if (GameDataManager.instance.serverHeroData.ContainsKey(kv.Key)) { foreach (PlayerSkillSlot ps in kv.Value) { if (ps.isOpen == false || ps.infoData == null) { continue; } if (_book[ps.infoData.rare].ContainsKey(ps.infoData.baseId) == false) { continue; } tempRb = _book[ps.infoData.rare][ps.infoData.baseId]; ++tempRb.nowCount; _book[ps.infoData.rare][ps.infoData.baseId] = tempRb; } } } } string[] s = new string[2]; if (GameDataManager.instance.historySkillRunes != null) { foreach (KeyValuePair <string, int> kv in GameDataManager.instance.historySkillRunes) { for (int i = 0; i < RareType.RUNE_BOOK_SLOT_NUM; ++i) { if (_book[i].ContainsKey(kv.Key)) { tempRb = _book[i][kv.Key]; ++tempRb.hasCount; _book[i][kv.Key] = tempRb; continue; } } } } refreshProcess2(); }
public void refresh(Dictionary <string, int> historyEquipments) { _hasCount = 0; _totalCount = 0; clearSlots(); for (int i = 0; i < RareType.RUNE_BOOK_SLOT_NUM; ++i) { rareSlotNum[i] = 0; } scrollView.transform.localPosition = Vector3.zero; scrollView.panel.clipOffset = Vector2.zero; scrollView.ResetPosition(); for (int i = 0; i < RareType.RUNE_BOOK_SLOT_NUM; ++i) { if (_book[i] == null) { _book[i] = new Dictionary <string, RuneBookData>(); } else { _book[i].Clear(); } } foreach (KeyValuePair <string, BaseHeroPartsData> kv in GameManager.info.heroBasePartsData) { if (kv.Value.isBook == false) { continue; } if (kv.Value.character != _nowCharacter) { continue; } RuneBookData bs = new RuneBookData(kv.Key); bs.baseLevel = 20; switch (kv.Key.Substring(kv.Key.Length - 2, 1)) { case "1": if (_nowCharacter == Character.CHLOE) { continue; } bs.rare = RareType.D; break; case "2": if (_nowCharacter == Character.CHLOE) { continue; } bs.rare = RareType.C; break; case "3": bs.rare = RareType.B; break; case "4": bs.rare = RareType.A; break; case "5": bs.rare = RareType.S; break; case "6": bs.rare = RareType.SS; break; } _book[bs.rare].Add(kv.Key, bs); ++_totalCount; } RuneBookData tempRb; foreach (KeyValuePair <string, GameIDData> kv in GameDataManager.instance.partsInventory) { if (_book[kv.Value.rare].ContainsKey(kv.Value.baseId) == false) { continue; } if (kv.Value.partsData.character != _nowCharacter) { continue; } tempRb = _book[kv.Value.rare][kv.Value.baseId]; ++tempRb.nowCount; _book[kv.Value.rare][kv.Value.baseId] = tempRb; } GameIDData gd; if (GameDataManager.instance.heroes.ContainsKey(_nowCharacter)) { gd = GameDataManager.instance.heroes[_nowCharacter].partsHead.itemInfo; if (_book[gd.rare].ContainsKey(gd.baseId)) { tempRb = _book[gd.rare][gd.baseId]; ++tempRb.nowCount; _book[gd.rare][gd.baseId] = tempRb; } gd = GameDataManager.instance.heroes[_nowCharacter].partsWeapon.itemInfo; if (_book[gd.rare].ContainsKey(gd.baseId)) { tempRb = _book[gd.rare][gd.baseId]; ++tempRb.nowCount; _book[gd.rare][gd.baseId] = tempRb; } gd = GameDataManager.instance.heroes[_nowCharacter].partsBody.itemInfo; if (_book[gd.rare].ContainsKey(gd.baseId)) { tempRb = _book[gd.rare][gd.baseId]; ++tempRb.nowCount; _book[gd.rare][gd.baseId] = tempRb; } gd = GameDataManager.instance.heroes[_nowCharacter].partsVehicle.itemInfo; if (_book[gd.rare].ContainsKey(gd.baseId)) { tempRb = _book[gd.rare][gd.baseId]; ++tempRb.nowCount; _book[gd.rare][gd.baseId] = tempRb; } } string[] s = new string[2]; if (historyEquipments != null) { foreach (KeyValuePair <string, int> kv in historyEquipments) { for (int i = 0; i < RareType.RUNE_BOOK_SLOT_NUM; ++i) { if (_book[i].ContainsKey(kv.Key)) { tempRb = _book[i][kv.Key]; ++tempRb.hasCount; _book[i][kv.Key] = tempRb; continue; } } } } refreshProcess2(); changeTab(RareType.S); }