示例#1
0
 public PlayGameInitData(
     BotEntity botEntityPrefab,
     BotEntity botEntityPrefab2P,
     CameraFollower cameraFollower,
     PlayerHpPresenter playerHpPresenter,
     TileMapInfo tileMapInfo,
     RunButtonEvent runButtonEvent,
     ScriptText scriptText,
     BulletEntity bulletPrefab,
     ErrorMsg errorMsg,
     SoundManager soundManager,
     MeleeAttackEntity meleeAttackPrefab,
     ProcessScrollViewPresenter processScrollViewPresenter,
     EventSystemWatcher eventSystemWatcher)
 {
     this.botEntityPrefab            = botEntityPrefab;
     this.botEntityPrefab2P          = botEntityPrefab2P;
     this.cameraFollower             = cameraFollower;
     this.playerHpPresenter          = playerHpPresenter;
     this.tileMapInfo                = tileMapInfo;
     this.runButtonEvent             = runButtonEvent;
     this.scriptText                 = scriptText;
     this.bulletPrefab               = bulletPrefab;
     this.errorMsg                   = errorMsg;
     this.soundManager               = soundManager;
     this.meleeAttackPrefab          = meleeAttackPrefab;
     this.processScrollViewPresenter = processScrollViewPresenter;
     this.eventSystemWatcher         = eventSystemWatcher;
 }
示例#2
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        public PlayerBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                   CameraFollower cameraFollower, PlayerHpPresenter playerHpPresenter, RunButtonEvent runButtonEvent,
                                   ScriptText scriptText, ErrorMsg errorMsg, SoundManager soundManager, MeleeAttackEntity meleeAttackEntity,
                                   ProcessScrollViewPresenter processScrollViewPresenter, EventSystemWatcher eventSystemWatcher)
        {
            this.errorMsg          = errorMsg;
            this.playerHpPresenter = playerHpPresenter;
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.PlayerTankTransform = botEntity.transform;
            botEntity.gameObject.layer      = LayerMask.NameToLayer("PlayerBot");
            cameraFollower.SetPlayerPosition(botEntity.transform);
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();

            botEntity.transform.position = tileMapInfo.GetPlayer1StartPosition();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("PlayerBullet")),
                false
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun, meleeAttackApplication
                );

            javaScriptEngine = new JavaScriptEngine.JavaScriptEngine(botApplication);
            runButtonEvent.AddClickEvent(() => OnRunButtonClick(processScrollViewPresenter, scriptText));
        }
示例#3
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        public HostBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                 CameraFollower cameraFollower, PlayerHpPresenter playerHpPresenter, RunButtonEvent runButtonEvent,
                                 ScriptText scriptText, ErrorMsg errorMsg, SoundManager soundManager, GameSignalingHost gameSignalingHost,
                                 MeleeAttackEntity meleeAttackEntity, ProcessScrollViewPresenter processScrollViewPresenter,
                                 EventSystemWatcher eventSystemWatcher)
        {
            this.errorMsg          = errorMsg;
            this.playerHpPresenter = playerHpPresenter;
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.PlayerTankTransform = botEntity.transform;
            botEntity.gameObject.layer      = LayerMask.NameToLayer("PlayerBot");
            cameraFollower.SetPlayerPosition(botEntity.transform);
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();

            botEntity.transform.position = tileMapInfo.GetPlayer1StartPosition();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("PlayerBullet")),
                false
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun,
                meleeAttackApplication
                );
            var hookBotApplication = new HostBotCommandsHook(botApplication, gameSignalingHost);

            javaScriptEngine = new JavaScriptEngine.JavaScriptEngine(hookBotApplication);
            runButtonEvent.AddClickEvent(async() =>
            {
                var tokenSource = new CancellationTokenSource();
                var token       = tokenSource.Token;
                var panel       =
                    processScrollViewPresenter.AddProcessPanel(
                        () => { tokenSource.Cancel(); });
                var task = javaScriptEngine.ExecuteJS(scriptText.GetScriptText(), token, panel.ProcessId);
                await task;
                panel.Dispose();
            });
        }