void Start() { rb = GetComponent <Rigidbody>(); S = GameObject.Find("S"); E = GameObject.Find("E"); targetWaypoint = S.transform; directions = new List <Vector3>(); rrt_planer = GetComponent <RrtPlaner>(); }
// Start is called before the first frame update public void Start() { max_coord = 2.5F; maze_gen = maze.GetComponent <MazeGenParallel>(); rrt_planer = GetComponent <RrtPlaner>(); }