示例#1
0
    void Start()
    {
        rb             = GetComponent <Rigidbody>();
        S              = GameObject.Find("S");
        E              = GameObject.Find("E");
        targetWaypoint = S.transform;
        directions     = new List <Vector3>();

        rrt_planer = GetComponent <RrtPlaner>();
    }
示例#2
0
 // Start is called before the first frame update
 public void Start()
 {
     max_coord  = 2.5F;
     maze_gen   = maze.GetComponent <MazeGenParallel>();
     rrt_planer = GetComponent <RrtPlaner>();
 }