public ActionResult <Player> AddPlayer(Player player) { player = _game.GameAddPlayer(player); return(player); //test below //Player p1 = _game.TestCache(); //p1.Name = p1.Name + " back again!"; //return p1; //test above }
public ActionResult <Player> AddPlayer(Player player) { player = _game.GameAddPlayer(player); //if(player.PlayerId == -1) //{ // Player pHighId = players.OrderByDescending(p => p.PlayerId).FirstOrDefault(); // if(pHighId == null) // { // player.PlayerId = 1; // } // else{ // player.PlayerId = pHighId.PlayerId + 1; // } // _cache.Set("loggedInPlayer", player);//set this player as the player logged in. // players.Add(player); // SaveChanges(); //} return(player); }
/// <summary> /// takes a player object and gives a new player(if they are new)) the highest id then calls the Welcone view /// </summary> /// <param name="player"></param> /// <returns></returns> public IActionResult AddPlayer(Player player) { player = _game.GameAddPlayer(player); return(View(player)); }