public void GameRound(RpsMode userChoice) { if (userChoice == RpsMode.None) { return; } RpsMode aiChoice = (RpsMode)random.Next(1, 4); UserData.AiChoice = aiChoice; UserData.UserChoice = userChoice; if (aiChoice == RpsMode.Rock && userChoice == RpsMode.Paper || aiChoice == RpsMode.Paper && userChoice == RpsMode.Scissors || aiChoice == RpsMode.Scissors && userChoice == RpsMode.Rock) { UserData.WinCounter++; UserData.IsWinner = true; } else if (aiChoice == userChoice) { UserData.DrawCounter++; UserData.IsWinner = null; } else { UserData.LossCounter++; UserData.IsWinner = false; } }
public override void Handle(GameSession session, PacketReader packet) { RpsMode mode = (RpsMode)packet.ReadShort(); switch (mode) { case RpsMode.OpenMatch: HandleOpenMatch(session); break; case RpsMode.RequestMatch: HandleRequestMatch(session, packet); break; case RpsMode.ConfirmMatch: HandleConfirmMatch(session, packet); break; case RpsMode.DenyMatch: HandleDenyMatch(session, packet); break; case RpsMode.CancelRequestMatch: HandleCancelRequestMatch(session, packet); break; case RpsMode.SelectRpsChoice: HandleSelectRpsChoice(session, packet); break; case RpsMode.ClaimReward: HandleClaimReward(session, packet); break; case RpsMode.ConfirmMatch2: HandleConfirmMatch2(session, packet); break; default: LogUnknownMode(mode); break; } }
public void GameRound(RpsMode userChoice) { bool? isWinner = null; RpsMode aiChoice = (RpsMode)random.Next(1, 4); if (aiChoice == RpsMode.Rock && userChoice == RpsMode.Paper || aiChoice == RpsMode.Paper && userChoice == RpsMode.Scissors || aiChoice == RpsMode.Scissors && userChoice == RpsMode.Rock) { userData.WinCounter++; } else if (aiChoice == userChoice) { userData.DrawCounter++; } else { userData.LossCounter++; } }
public void GameRound(RpsMode UserChoice) { RpsMode aiChoice = (RpsMode)random.Next(1, 4); if (aiChoice == RpsMode.Rock && UserChoice == RpsMode.Paper || aiChoice == RpsMode.Scissors && UserChoice == RpsMode.Rock || aiChoice == RpsMode.Paper && UserChoice == RpsMode.Scissors) { userData.WinCounter++; userData.IsWinner = true; } else if (aiChoice == UserChoice) { userData.DrawCounter++; userData.IsWinner = null; } else { userData.LossCounter++; userData.IsWinner = false; } }