public void OnGetUse(string item)
 {
     Player = _rgl.Player;
     Npc    = _rgl.Npc;
     _rgl.Use(item);
     BattleRoom = _rgl.BattleRoom;
 }
 public void OnGetUse(string item)
 {
     Player = _rgl.Player;
     _rgl.Use(item);
     Room = _rgl.Rooms;
 }