private void ClickRegister() { if (_usernameTextBox.GetText() != "" && _passwordTextBox.GetText() != "") { RpgClientConnection connection = new RpgClientConnection(null, _usernameTextBox.GetText(), _passwordTextBox.GetText(), true); } }
private void ClickLogin() { if (_usernameTextBox.GetText() != "" && _passwordTextBox.GetText() != "") { GameState gameState = new GameState(); RpgClientConnection connection = new RpgClientConnection(gameState, _usernameTextBox.GetText(), _passwordTextBox.GetText(), false); if (connection.Connected()) { StateWindow.Instance.PushState(gameState); } else { gameState.Destroy(); } } }
public GameState() : base() { Instance = this; MapEntity = Entity.CreateInstance(_entityManager); new MapComponent(MapEntity); _connection = null; _messagePanel = new MessagePanel(this); _menuPanel = new MenuPanel(this); _movementTimer = 0.0f; this.AddControl(_messagePanel); this.AddControl(_menuPanel); ClickBox mapClickBox = new ClickBox(0, 0, Renderer.GetResoultion().X, Renderer.GetResoultion().Y, MouseButton.Right); mapClickBox.OnTrigger += MapClick; this.AddMouseListener(mapClickBox); }
public void SetRpgClientConnection(RpgClientConnection connection) { _connection = connection; }