示例#1
0
        /// <summary>
        /// 账号在房间内发起准备
        /// </summary>
        /// <param name="accountId"></param>
        /// <returns></returns>
        public bool ReadyInRoom(int accountId)
        {
            bool isSuccess = false;

            for (int i = 0; i < MemberInfoArray.Length; ++i)
            {
                if (MemberInfoArray[i].playerId == accountId)
                {
                    MemberInfoArray[i].isReady = true;
                    isSuccess = true;
                }
            }
            if (!isSuccess)
            {
                return(false);
            }

            if (IsAllMemberReady())
            {
                bool isNotFind = false;
                LBPlayerEnterSceneInfo[] playerInfos = new LBPlayerEnterSceneInfo[MemberInfoArray.Length];
                for (int i = 0; i < MemberInfoArray.Length; ++i)
                {
                    LBPlayer curPlayer = LBPlayerManager.Instance.GetPlayerByPlayerId(MemberInfoArray[i].playerId);
                    if (null == curPlayer)
                    {
                        //异常情况,应该是bug
                        LBLogger.Error(LogTag, "准备进入场景时找不到对应的玩家 " + MemberInfoArray[i].playerId);
                        isNotFind = true;
                        break;
                    }
                    playerInfos[i]              = new LBPlayerEnterSceneInfo();
                    playerInfos[i].playerId     = curPlayer.PlayerId;
                    playerInfos[i].playerName   = curPlayer.PlayerName;
                    playerInfos[i].connectionId = curPlayer.ConnectionId;
                }
                if (isNotFind)
                {
                    //异常处理情况
                }
                else
                {
                    if (LBSceneManager.Instance.PlayersEnterScene(RoomId, playerInfos))
                    {
                        IsPlaying = true;
                    }
                    else
                    {
                        LBLogger.Error(LogTag, "进入场景失败,房间ID:" + RoomId);
                    }
                }
            }
            else
            {
                BroadcastEvent(RpId.RoomAccountInfo, RpRoomMemberInfo.Serialization(RqCommonFunc.CreateRoomPlayerList(RoomId)));
            }
            return(true);
        }
示例#2
0
        /// <summary>
        /// 账号进入房间
        /// </summary>
        /// <param name="playerId"></param>
        /// <returns></returns>
        public bool EnterRoom(int playerId)
        {
            LBLogger.Error(LogTag, "请求进入房间 " + playerId);
            int emptyIndex = FindEmptyMemberIndex();

            if (emptyIndex < 0)
            {
                return(false);
            }
            MemberInfoArray[emptyIndex].playerId = playerId;

            LBPlayer curPlayer = LBPlayerManager.Instance.GetPlayerByPlayerId(playerId);

            if (null != curPlayer)
            {
                LBLogger.Error(LogTag, "发起进入房间消息 " + playerId + " " + curPlayer.ConnectionId);
                LBPeerManager.Instance.SendMessage(curPlayer.ConnectionId, RpId.EnterRoom, RpEnterRoom.Serialization(true, RoomId, RoomName));
            }
            BroadcastEvent(RpId.RoomAccountInfo, RpRoomMemberInfo.Serialization(RqCommonFunc.CreateRoomPlayerList(RoomId)));
            return(true);
        }