private void Init() { m_selectItems = new List <GameObject>(); m_selectItemsNames = new List <string>(); m_itemHolder = (GameObject)Resources.Load(Constants.ROW_ITEM_NAME); m_rowsManager = GameObject.Find(Constants.ROW_MANAGER_NAME).GetComponent <RowsManager>(); m_cover = GameObject.Find(Constants.SELECT_ITEMS_COVER); m_showReel = GameObject.Find(Constants.SHOW_REEL_NAME).GetComponent <ShowReelScript>(); m_kinectGestureListener = Camera.main.GetComponent <KinectGestureListener>(); m_kinectManager = Camera.main.GetComponent <KinectManager>(); AddSounds(); }
void Start() { m_frames = new List <GameObject>(); // save all game objects here, to instantiate later. for (int i = 0; i < Constants.SHOW_REEL_FRAME_NAMES.Count; i++) { m_frames.Add((GameObject)Resources.Load(Constants.SHOW_REEL_FRAME_NAMES[i])); } // save the plane game object here. m_picturePlane = (GameObject)Resources.Load(Constants.FRAME_PLANE_NAME); m_started = false; m_showReelItems = new List <GameObject>(); m_rowsManager = GameObject.Find(Constants.ROW_MANAGER_NAME).GetComponent <RowsManager>(); m_currentPicture = 0; m_kinectGestureListener = Camera.main.GetComponent <KinectGestureListener>(); }
private IEnumerator StartScripts() { yield return(new WaitForSeconds(Constants.SECONDS_BEFORE_INIT_SCRIPTS)); // point to a game object. GameObject sampleObject; // Start Picture Loader. sampleObject = new GameObject(Constants.PICTURE_LOADER_NAME); sampleObject.AddComponent <PictureLoader>(); m_pictureLoader = sampleObject.GetComponent <PictureLoader>(); // Start Rows Manager. sampleObject = new GameObject(Constants.ROW_MANAGER_NAME); sampleObject.AddComponent <RowsManager>(); m_rowsManager = sampleObject.GetComponent <RowsManager>(); sampleObject.transform.parent = transform; // Start Select Items Manager. sampleObject = new GameObject(Constants.SELECT_ITEMS_MANAGER_NAME); sampleObject.AddComponent <SelectItemsManager>(); sampleObject.transform.parent = transform; m_selectItemsManager = sampleObject.GetComponent <SelectItemsManager>(); // Start Show Reel. sampleObject = new GameObject(Constants.SHOW_REEL_NAME); sampleObject.AddComponent <ShowReelScript>(); sampleObject.transform.parent = transform; m_showReel = sampleObject.GetComponent <ShowReelScript>(); // Start Kinect Input. m_kinectMouseInput = new GameObject(Constants.KINECT_MOUSE_INPUT_NAME); m_kinectMouseInput.AddComponent <KinectMouseInput>(); // and finally, lock mouse. Global.lockMouse = true; }
void Start() { m_selectItemManager = GameObject.Find(Constants.SELECT_ITEMS_MANAGER_NAME).GetComponent <SelectItemsManager>(); m_rowsManager = GameObject.Find(Constants.ROW_MANAGER_NAME).GetComponent <RowsManager>(); }