public RowBoatRope(RowBoat rowBoat, int northItemID, Point3D initOffset) : base(rowBoat, northItemID, initOffset) { _rowBoat = rowBoat; Movable = false; Name = "Mooring Line"; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { Boat = reader.ReadItem() as RowBoat; _multiIDNorth = reader.ReadInt(); _multiIDEast = reader.ReadInt(); _multiIDSouth = reader.ReadInt(); _multiIDWest = reader.ReadInt(); goto case 0; } case 0: { MultiID = reader.ReadInt(); Offset = reader.ReadPoint3D(); break; } } if (Weight == 0.0) { Weight = 1.0; } }
public static void Main() { //------------------------------------------------------------------------ // Build a collection of all vehicles that fly // With a single `foreach`, have each vehicle Fly() PassengerPlane plane1 = new PassengerPlane(); PrivateJet plane2 = new PrivateJet(); Spaceship plane3 = new Spaceship(); //creat a list of planes var planes = new List <Aircraft>(); planes.Add(plane1); planes.Add(plane2); planes.Add(plane3); //loop over the list with a foreach and call method Fly() for each one foreach (var plane in planes) { plane.Fly(); } //-------------------------------------------------------------------------- //------------------------------------------------------------------------ // Build a collection of all vehicles that operate on roads // With a single `foreach`, have each road vehicle Drive() NissanLeaf car1 = new NissanLeaf(); NissanKicks car2 = new NissanKicks(); NissanRogue car3 = new NissanRogue(); //creat a list of cars var cars = new List <Car>(); cars.Add(car1); cars.Add(car2); cars.Add(car3); //loop over the list with a foreach and call method Drive() for each one foreach (var car in cars) { car.Drive(); } //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // Build a collection of all vehicles that operate on water // With a single `foreach`, have each water vehicle Drive() MotorBoat boat1 = new MotorBoat(); RowBoat boat2 = new RowBoat(); Yacht boat3 = new Yacht(); //creat a list of boat var boats = new List <Watercraft>(); boats.Add(boat1); boats.Add(boat2); boats.Add(boat3); //loop over the list with a foreach and call method Drive() for each one foreach (var boat in boats) { boat.Drive(); } //-------------------------------------------------------------------------- }
public void StartRace_Race_ShouldOrderWinnersByTime() { var first = new RowBoat("rowboat1", 80, 4); var second = new RowBoat("rowboat2", 90, 4); var third = new RowBoat("rowboat3", 100, 4); this.controller.OpenRace(5000, 10, 5, false); this.controller.CurrentRace.AddParticipant(first); this.controller.CurrentRace.AddParticipant(second); this.controller.CurrentRace.AddParticipant(third); var distance = this.controller.CurrentRace.Distance; var firstTime = distance / first.CalculateRaceSpeed(this.controller.CurrentRace); var secondTime = distance / second.CalculateRaceSpeed(this.controller.CurrentRace); var thirdTime = distance / third.CalculateRaceSpeed(this.controller.CurrentRace); var expected = new StringBuilder(); expected.AppendLine(string.Format( "First place: RowBoat Model: rowboat1 Time: {0} sec", firstTime.ToString("0.00"))); expected.AppendLine(string.Format( "Second place: RowBoat Model: rowboat2 Time: {0} sec", secondTime.ToString("0.00"))); expected.Append(string.Format( "Third place: RowBoat Model: rowboat3 Time: {0} sec", thirdTime.ToString("0.00"))); var actual = this.controller.StartRace(); Assert.AreEqual(expected.ToString(), actual); }
static void ThingsARowBoatCanDo() { RowBoat rowboat = new RowBoat(); Console.WriteLine("-----Does a rowBoat have a Bow?-----"); bool output1 = rowboat.HasBow; Console.WriteLine(output1); Console.WriteLine("-----is a rowBoat Real?-----"); bool output2 = rowboat.IsReal; Console.WriteLine(output2); Console.WriteLine("is a row boat cool?"); bool output3 = rowboat.IsCool; Console.WriteLine(output3); Console.WriteLine("-----can a rowBoat drive?-----"); Console.WriteLine(rowboat.Drives()); Console.WriteLine("-----Can the rowBoat turn on?-----"); Console.WriteLine(rowboat.TurnOn()); Console.WriteLine("-----Can the rowBoat turn off?-----"); Console.WriteLine(rowboat.TurnOff()); Console.WriteLine("price:"); Console.WriteLine(rowboat.Price); }
public string CreateRowBoat(string model, int weight, int oars) { IBoat boat = new RowBoat(model, weight, oars); this.Database.Boats.Add(boat); return(string.Format("Row boat with model {0} registered successfully.", model)); }
void NewBoats() { int boatType; for (int count = 0; count < 5; count++) { boatType = Rand.Next(0, 0 + 1); switch (boatType) { case 0: TheArrivingBoats[count] = new RowBoat(); break; default: break; } } for (int index = 0; index < TheArrivingBoats.Length; index++) { int sizeNewBoat = TheArrivingBoats[index].GetSize(); //TheHorizontalBoatList. for (int jindex = 1; jindex < TheHorizontalBoatList.Count - 1; jindex++) { } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); _baseItemID = reader.ReadInt(); LinkedRowBoat = reader.ReadItem() as RowBoat; }
public string CreateRowBoat(string model, int weight, int oars) { IBoat boat = new RowBoat(model, weight, oars); this.Database.Boats.Add(boat); return(string.Format(Constants.SuccessfullCreateBoat, "Row boat", model)); }
public void OnPlacement(Mobile from, Point3D p) { if (Deleted) { return; } else if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Map map = from.Map; if (map == null) { return; } if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas)) { from.SendLocalizedMessage(1043284); // A ship can not be created here. return; } if (from.Region.IsPartOf(typeof(HouseRegion)) /*|| BaseGalleon.FindBoatAt( from, from.Map ) != null */) { from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house. return; } RowBoat boat = new RowBoat(); p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (/*BaseSmoothMulti.IsValidLocation( p, map ) &&*/ boat.CanFit(p, map, boat.ItemID)) { if (Boat != null) { Boat.Delete(); } boat.Owner = from; boat.MoveToWorld(p, map); boat.SetFacing(m_ChosenDirection); Boat = boat; } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } }
public void RowBoatCanTurnOn() { //arrange RowBoat rowboat = new RowBoat(); //act string var = rowboat.TurnOn(); Assert.Equal("The boat cannot turn on", var); }
public void RowBoatHasBow() { //arrange RowBoat rowboat = new RowBoat(); //act bool output1 = rowboat.HasBow; //assert Assert.True(output1); }
public void RowBoatCanTurnOff() { //arrange RowBoat rowboat = new RowBoat(); //act string var = rowboat.TurnOff(); //assert Assert.Equal("The boat has turned off.", var); }
public void RowBoatCanDrive() { //arrange RowBoat rowboat = new RowBoat(); //act string var = rowboat.Drives(); //assert Assert.Equal("The Boat is going somewhere. and is cool : True", var); }
public void StartRace_InsufficientContestants_ShouldThrow() { var first = new RowBoat("rowboat1", 100, 4); var second = new RowBoat("rowboat2", 90, 4); this.controller.OpenRace(5000, 10, 5, false); this.controller.CurrentRace.AddParticipant(first); this.controller.CurrentRace.AddParticipant(second); this.controller.StartRace(); }
public void RowBoatIsCool() { //arrange RowBoat rowboat = new RowBoat(); //act bool output1 = rowboat.IsCool; //assert Assert.True(output1); }
public void RowBoatIsReal() { //arrange RowBoat rowboat = new RowBoat(); //act bool output1 = rowboat.IsReal; //assert Assert.False(output1); }
public void RowBoatCanNotIsReal() { //arrange RowBoat rowboat = new RowBoat(); //act rowboat.IsReal = true; bool output1 = rowboat.IsReal; //assert Assert.True(output1); }
public void RowBoatCanNotHasBow() { //arrange RowBoat rowboat = new RowBoat(); //act rowboat.HasBow = false; bool output1 = rowboat.HasBow; //assert Assert.False(output1); }
public void RowBoatCanNotBeCool() { //arrange RowBoat rowboat = new RowBoat(); //act rowboat.IsCool = false; bool output1 = rowboat.IsCool; //assert Assert.False(output1); }
public void StartRace_FinishRace_ShouldRemoveCurrentRaceAfterFinish() { var first = new RowBoat("rowboat1", 80, 4); var second = new RowBoat("rowboat2", 90, 4); var third = new SailBoat("sailboat1", 200, 98); this.controller.OpenRace(1000, 10, 5, false); this.controller.CurrentRace.AddParticipant(first); this.controller.CurrentRace.AddParticipant(second); this.controller.CurrentRace.AddParticipant(third); this.controller.StartRace(); Assert.IsNull(this.controller.CurrentRace); }
static Boat CreateBoat() { string boatId; int weight, maxSpeed, uniqueProperty; switch (random.Next(1, 4 + 1)) { case 1: uniqueProperty = random.Next(1, 6 + 1); boatId = CreateBoatId("R-"); weight = random.Next(100, 300 + 1); maxSpeed = random.Next(0, 3 + 1); Boat rowBoat = new RowBoat(uniqueProperty, boatId, weight, maxSpeed); return(rowBoat); case 2: uniqueProperty = random.Next(10, 1000 + 1); boatId = CreateBoatId("M-"); weight = random.Next(200, 3000 + 1); maxSpeed = random.Next(0, 60 + 1); Boat motorBoat = new MotorBoat(uniqueProperty, boatId, weight, maxSpeed); return(motorBoat); case 3: uniqueProperty = random.Next(10, 60 + 1); boatId = CreateBoatId("S-"); weight = random.Next(800, 6000 + 1); maxSpeed = random.Next(0, 12 + 1); Boat sailBoat = new SailBoat(uniqueProperty, boatId, weight, maxSpeed); return(sailBoat); case 4: uniqueProperty = random.Next(0, 500 + 1); boatId = CreateBoatId("C-"); weight = random.Next(3000, 20000 + 1); maxSpeed = random.Next(0, 20 + 1); Boat cargoBoat = new CargoBoat(uniqueProperty, boatId, weight, maxSpeed); return(cargoBoat); default: return(null); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { _rowBoat = reader.ReadItem() as RowBoat; if (_rowBoat == null) { Delete(); } break; } } }
public void StartRace_BoatWithNegativeTime_ShouldNotFinish() { var first = new RowBoat("rowboat1", 80, 4); var second = new RowBoat("rowboat2", 90, 4); var third = new SailBoat("sailboat1", 200, 98); this.controller.OpenRace(1000, 10, 5, false); this.controller.CurrentRace.AddParticipant(first); this.controller.CurrentRace.AddParticipant(second); this.controller.CurrentRace.AddParticipant(third); var distance = this.controller.CurrentRace.Distance; var firstTime = distance / first.CalculateRaceSpeed(this.controller.CurrentRace); var secondTime = distance / second.CalculateRaceSpeed(this.controller.CurrentRace); var thirdTime = distance / third.CalculateRaceSpeed(this.controller.CurrentRace); if (thirdTime <= 0) { thirdTime = double.PositiveInfinity; } var expected = new StringBuilder(); expected.AppendLine(string.Format( "First place: RowBoat Model: rowboat1 Time: {0} sec", firstTime.ToString("0.00"))); expected.AppendLine(string.Format( "Second place: RowBoat Model: rowboat2 Time: {0} sec", secondTime.ToString("0.00"))); expected.Append("Third place: SailBoat Model: sailboat1 Time: "); expected.Append(double.IsInfinity(thirdTime) ? "Did not finish!" : thirdTime.ToString("0.00")); var actual = this.controller.StartRace(); Assert.AreEqual(expected.ToString(), actual); }
protected RowBoatItem(RowBoat rowBoat, int northItemID, Point3D initOffset) : base(rowBoat, northItemID, initOffset) { _baseItemID = northItemID; LinkedRowBoat = rowBoat; }
public RowBoatHelm(RowBoat rowBoat, int northItemID, Point3D initOffset) : base(rowBoat, northItemID, initOffset) { Name = "Wheel"; }
public string CreateRowBoat(string model, int weight, int oars) { IBoat boat = new RowBoat(model, weight, oars); this.Database.Boats.Add(boat); return string.Format("Row boat with model {0} registered successfully.", model); }
public LisencedPlayer(ulong userid) { this.userid = userid; rowBoat = new RowBoat(); rhibBoat = new RhibBoat(); }
protected RowBoatItem(RowBoat rowBoat, int northItemID) : this(rowBoat, northItemID, Point3D.Zero) { }