// Update is called once per frame private void Update() { DebugHere(); Count(); //needs to be here for efficiency as people wont add routes to it if is bein checkked //agaisnt new queues (new buildings added) here will get checked really fast. //So people will use Cache routes more and buidings will get Greenlit faster too. RoutesCache1.Update(); if (init) { Initialize(); } if (Input.GetMouseButtonUp(0)) { OnMouseClick(EventArgs.Empty); } }