void StartJourney() { Map map = GameObject.FindGameObjectWithTag("Map").GetComponent <Map>(); RouteFinder pathFinder = new RouteFinder(map); Cell currentCell = GetCurrentCell(); if (currentCell == null) { ChangeBehavior(Behavior.Confusing); return; } if (CurrentBehavior == Behavior.Journey) { Route = pathFinder.getRandom(currentCell); } else { Route = pathFinder.getNearTarget(currentCell); } if (Route.Count > 0) { destinationCell = Route.ToArray()[Route.Count - 1]; nextCell = Route.Dequeue(); } else { ChangeBehavior(Behavior.Confusing); } }