private void UpdateDirection(RouteDirection direction) { if (direction == null) { LayoutRoot.Visibility = Visibility.Collapsed; return; } LayoutRoot.Visibility = Visibility.Visible; LayoutRoot.DataContext = direction; var d = direction.GetLength(LinearUnits.Miles); if (d == 0) distance.Text = ""; else if (d >= .25) distance.Text = d.ToString("0.0 mi"); else { d = direction.GetLength(LinearUnits.Yards); distance.Text = d.ToString("0 yd"); } if (direction.Time.TotalHours >= 1) time.Text = direction.Time.ToString("hh\\:mm"); else if (direction.Time.TotalMinutes > 1) time.Text = direction.Time.ToString("mm\\:ss"); else if (direction.Time.TotalSeconds > 0) time.Text = direction.Time.ToString("ss") + " sec"; else time.Text = ""; }
private void UpdateDirection(RouteDirection direction) { if (direction == null) { LayoutRoot.Visibility = Visibility.Collapsed; return; } LayoutRoot.Visibility = Visibility.Visible; LayoutRoot.DataContext = direction; var d = direction.GetLength(LinearUnits.Miles); if (d == 0) { distance.Text = ""; } else if (d >= .25) { distance.Text = d.ToString("0.0 mi"); } else { d = direction.GetLength(LinearUnits.Yards); distance.Text = d.ToString("0 yd"); } if (direction.Time.TotalHours >= 1) { time.Text = direction.Time.ToString("hh\\:mm"); } else if (direction.Time.TotalMinutes > 1) { time.Text = direction.Time.ToString("mm\\:ss"); } else if (direction.Time.TotalSeconds > 0) { time.Text = direction.Time.ToString("ss") + " sec"; } else { time.Text = ""; } }
private Graphic GraphicFromRouteDirection(RouteDirection rd) { var graphic = new Graphic(rd.Geometry); graphic.Attributes.Add("Direction", rd); graphic.Attributes["Length"] = rd.GetLength(LinearUnits.Miles); if (rd.Geometry is MapPoint) { graphic.Symbol = _directionPointSymbol; } return(graphic); }
private Graphic GraphicFromRouteDirection(RouteDirection rd) { var graphic = new Graphic(rd.Geometry); graphic.Attributes.Add("Direction", rd.Text); graphic.Attributes.Add("Time", string.Format("{0:h\\:mm\\:ss}", rd.Time)); graphic.Attributes.Add("Length", string.Format("{0:0.00}", rd.GetLength(LinearUnits.Miles))); if (rd.Geometry is MapPoint) { graphic.Symbol = _directionPointSymbol; } return(graphic); }
private Graphic GraphicFromRouteDirection(RouteDirection rd) { var graphic = new Graphic(rd.Geometry); graphic.Attributes.Add("Direction", rd.Text); graphic.Attributes.Add("Time", string.Format("{0:h\\:mm\\:ss}", rd.Time)); graphic.Attributes.Add("Length", string.Format("{0:0.00}", rd.GetLength(LinearUnits.Miles))); if (rd.Geometry is MapPoint) graphic.Symbol = _directionPointSymbol; return graphic; }
/// <summary> /// Call this to set your current location and update directions based on that. /// </summary> /// <param name="location"></param> public void SetCurrentLocation(MapPoint location) { RouteDirection closest = null; double distance = double.NaN; MapPoint snappedLocation = null; Route direction = null; // Find the route part that we are currently on by snapping to each segment and see which one is the closest foreach (var dir in m_route.Routes) { var closestCandidate = (from a in dir.RouteDirections where a.Geometry is Polyline select new { Direction = a, Proximity = GeometryEngine.NearestCoordinateInGeometry(a.Geometry, location) }).OrderBy(b => b.Proximity.Distance).FirstOrDefault(); if (double.IsNaN(distance) || distance < closestCandidate.Proximity.Distance) { distance = closestCandidate.Proximity.Distance; closest = closestCandidate.Direction; snappedLocation = closestCandidate.Proximity.Point; direction = dir; } } if (closest != null) { var directions = direction.RouteDirections.ToList(); var idx = directions.IndexOf(closest); if (idx < directions.Count) { RouteDirection next = directions[idx + 1]; //calculate how much is left of current route segment var segment = closest.Geometry as Polyline; var proximity = GeometryEngine.NearestVertexInGeometry(segment, snappedLocation); double frac = 1 - GetFractionAlongLine(segment, proximity, snappedLocation); TimeSpan timeLeft = new TimeSpan((long)(closest.Time.Ticks * frac)); double segmentLengthLeft = (Convert.ToDouble(closest.GetLength(LinearUnits.Meters))) * frac; //Sum up the time and lengths for the remaining route segments TimeSpan totalTimeLeft = timeLeft; double totallength = segmentLengthLeft; for (int i = idx + 1; i < directions.Count; i++) { totalTimeLeft += directions[i].Time; totallength += directions[i].GetLength(LinearUnits.Meters); } //Update properties TimeToWaypoint = TimeSpan.FromSeconds(Math.Round(timeLeft.TotalSeconds)); TimeToDestination = TimeSpan.FromSeconds(Math.Round(totalTimeLeft.TotalSeconds)); DistanceToWaypoint = Math.Round(segmentLengthLeft); DistanceToDestination = Math.Round(totallength); SnappedLocation = snappedLocation; var maneuverType = next.ManeuverType; #if NETFX_CORE || WINDOWS_PHONE ManeuverImage = new Uri(string.Format("ms-appx:///Assets/Maneuvers/{0}.png", maneuverType)); #else ManeuverImage = new Uri(string.Format("pack://application:,,,/Assets/Maneuvers/{0}.png", maneuverType)); #endif NextManeuver = next.Text; RaisePropertiesChanged(new string[] { "NextManeuver", "SnappedLocation", "CurrentDirection", "TimeToWaypoint", "DistanceToDestination", "DistanceToWaypoint", "TimeToDestination", "MilesToDestination", "MilesToWaypoint", "ManeuverImage" }); } } }
private Graphic GraphicFromRouteDirection(RouteDirection rd) { var graphic = new Graphic(rd.Geometry); graphic.Attributes.Add("Direction", rd); graphic.Attributes["Length"] = rd.GetLength(LinearUnits.Miles); if (rd.Geometry is MapPoint) graphic.Symbol = _directionPointSymbol; return graphic; }