示例#1
0
    public void AdvanceRound()
    {
        if (roundTesting == 0)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("7777");
            round.SetRound(11);
            //round.SetRound(2);
        }
        else if (roundTesting == 1)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("1777");
            round.SetRound(12);
        }
        if (roundTesting == 2)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("2444");
            round.SetRound(6);
        }
        else if (roundTesting == 3)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("3444");
            round.SetRound(8);
        }
        else if (roundTesting == 4)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("4444");
            round.SetRound(10);
        }
        else if (roundTesting == 5)
        {
            round = GameObject.Find("Rounds").GetComponent <Rounds>();
            mockStats.ReactSetPlayerStats("1444");
            round.SetRound(12);
        }

        mockStats.ReactSetPlayerHasSubmittedClue("0000000");
        mockStats.ReactSetPlayerHasChosenTopic("0000000");
        mockStats.ReactSetTopicVoteList("00000");
        mockStats.ReactSetActivePlayerMadeGuess(0);
        mockStats.ReactStartNextRound();
        roundTesting += 1;
    }
示例#2
0
 //This is called by react to update the Round value (round can be 0 - 12 (0 for round 1))
 public void ReactSetRound(int round)
 {
     rounds = GameObject.Find("Rounds").GetComponent <Rounds>();
     rounds.SetRound(round);
 }