public void DrawButton( int x, int y, int width, int height, ushort fontID, int fontHeight, ushort borderColor, ushort fillColor, ushort fontColor, string text, RoundedCornerStyle cornerStyle = RoundedCornerStyle.All) { BasicTypeSerializer.Put(SendContext, (byte)Command.DrawButton); BasicTypeSerializer.Put(SendContext, (ushort)x); BasicTypeSerializer.Put(SendContext, (ushort)y); BasicTypeSerializer.Put(SendContext, (ushort)width); BasicTypeSerializer.Put(SendContext, (ushort)height); BasicTypeSerializer.Put(SendContext, (ushort)fontID); BasicTypeSerializer.Put(SendContext, (ushort)fontHeight); BasicTypeSerializer.Put(SendContext, (ushort)borderColor); BasicTypeSerializer.Put(SendContext, (ushort)fillColor); BasicTypeSerializer.Put(SendContext, (ushort)fontColor); BasicTypeSerializer.Put(SendContext, text, true); BasicTypeSerializer.Put(SendContext, (ushort)cornerStyle); SendContext.CheckHighWatermark(); }
protected virtual void InitializeLookAndFeel() { BorderColor = (ushort)BasicColor.Black; FillColor = (ushort)BasicColor.White; FillColorClicked = (ushort)BasicColor.Black; FontColor = (ushort)BasicColor.Black; FontColorClicked = (ushort)BasicColor.White; CornerStyle = RoundedCornerStyle.All; if (Text == null) { Text = "?"; } if (FontInfo == null) { FontInfo = new DejaVuSans9().GetFontInfo(); } }
override public void DrawProgressBar( int x, int y, int width, int height, RoundedCornerStyle borderCorners, RoundedCornerStyle progressCorners, BasicColor borderColor, BasicColor borderFillColor, BasicColor progressBorderColor, BasicColor progressFillColor, int progress) { BasicTypeSerializer.Put(Context, (byte)Command.DrawProgressBar); BasicTypeSerializer.Put(Context, (ushort)x); BasicTypeSerializer.Put(Context, (ushort)y); BasicTypeSerializer.Put(Context, (ushort)width); BasicTypeSerializer.Put(Context, (ushort)height); BasicTypeSerializer.Put(Context, (ushort)borderCorners); BasicTypeSerializer.Put(Context, (ushort)progressCorners); BasicTypeSerializer.Put(Context, (ushort)borderColor); BasicTypeSerializer.Put(Context, (ushort)borderFillColor); BasicTypeSerializer.Put(Context, (ushort)progressBorderColor); BasicTypeSerializer.Put(Context, (ushort)progressFillColor); BasicTypeSerializer.Put(Context, (ushort)progress); }
public void DrawProgressBar( int x, int y, int width, int height, RoundedCornerStyle borderCorners, RoundedCornerStyle progressCorners, ushort borderColor, ushort borderFillColor, ushort progressBorderColor, ushort progressFillColor, int progress) { BasicTypeSerializer.Put(SendContext,(byte)Command.DrawProgressBar); BasicTypeSerializer.Put(SendContext,(ushort)x); BasicTypeSerializer.Put(SendContext,(ushort)y); BasicTypeSerializer.Put(SendContext,(ushort)width); BasicTypeSerializer.Put(SendContext,(ushort)height); BasicTypeSerializer.Put(SendContext,(ushort)borderCorners); BasicTypeSerializer.Put(SendContext,(ushort)progressCorners); BasicTypeSerializer.Put(SendContext,(ushort)borderColor); BasicTypeSerializer.Put(SendContext,(ushort)borderFillColor); BasicTypeSerializer.Put(SendContext,(ushort)progressBorderColor); BasicTypeSerializer.Put(SendContext,(ushort)progressFillColor); BasicTypeSerializer.Put(SendContext,(ushort)progress); SendContext.CheckHighWatermark(); }
override public void DrawRectangleRounded(int x0, int y0, int x1, int y1, BasicColor color, int radius, RoundedCornerStyle corners) { BasicTypeSerializer.Put(Context,(byte)Command.DrawRectangleRounded); BasicTypeSerializer.Put(Context,(ushort)x0); BasicTypeSerializer.Put(Context,(ushort)y0); BasicTypeSerializer.Put(Context,(ushort)x1); BasicTypeSerializer.Put(Context,(ushort)y1); BasicTypeSerializer.Put(Context,(ushort)color); BasicTypeSerializer.Put(Context,(ushort)radius); BasicTypeSerializer.Put(Context,(ushort)corners); }
override public void DrawProgressBar( int x, int y, int width, int height, RoundedCornerStyle borderCorners, RoundedCornerStyle progressCorners, BasicColor borderColor, BasicColor borderFillColor, BasicColor progressBorderColor, BasicColor progressFillColor, int progress) { BasicTypeSerializer.Put(Context,(byte)Command.DrawProgressBar); BasicTypeSerializer.Put(Context,(ushort)x); BasicTypeSerializer.Put(Context,(ushort)y); BasicTypeSerializer.Put(Context,(ushort)width); BasicTypeSerializer.Put(Context,(ushort)height); BasicTypeSerializer.Put(Context,(ushort)borderCorners); BasicTypeSerializer.Put(Context,(ushort)progressCorners); BasicTypeSerializer.Put(Context,(ushort)borderColor); BasicTypeSerializer.Put(Context,(ushort)borderFillColor); BasicTypeSerializer.Put(Context,(ushort)progressBorderColor); BasicTypeSerializer.Put(Context,(ushort)progressFillColor); BasicTypeSerializer.Put(Context,(ushort)progress); }
override public void DrawRectangleRounded(int x0, int y0, int x1, int y1, BasicColor color, int radius, RoundedCornerStyle corners) { BasicTypeSerializer.Put(Context, (byte)Command.DrawRectangleRounded); BasicTypeSerializer.Put(Context, (ushort)x0); BasicTypeSerializer.Put(Context, (ushort)y0); BasicTypeSerializer.Put(Context, (ushort)x1); BasicTypeSerializer.Put(Context, (ushort)y1); BasicTypeSerializer.Put(Context, (ushort)color); BasicTypeSerializer.Put(Context, (ushort)radius); BasicTypeSerializer.Put(Context, (ushort)corners); }
public void DrawRectangleRounded(int x0, int y0, int x1, int y1, ushort color, int radius, RoundedCornerStyle corners) { BasicTypeSerializer.Put(SendContext, (byte)Command.DrawRectangleRounded); BasicTypeSerializer.Put(SendContext, (ushort)x0); BasicTypeSerializer.Put(SendContext, (ushort)y0); BasicTypeSerializer.Put(SendContext, (ushort)x1); BasicTypeSerializer.Put(SendContext, (ushort)y1); BasicTypeSerializer.Put(SendContext, (ushort)color); BasicTypeSerializer.Put(SendContext, (ushort)radius); BasicTypeSerializer.Put(SendContext, (ushort)corners); SendContext.CheckHighWatermark(); }
// Draws a filled rectangle with rounded corners // x0: Starting x co-ordinate // y0: Starting y co-ordinate // x1: Ending x co-ordinate // y1: Ending y co-ordinate // color: Color used when drawing // radius: Corner radius in pixels // corners: Which corners to round public virtual void DrawRectangleRounded(int x0, int y0, int x1, int y1, BasicColor color, int radius, RoundedCornerStyle corners) { var height = 0; var y = 0; if (corners == RoundedCornerStyle.None) { DrawRectangleFilled(x0, y0, x1, y1, color); return; } // Calculate height if (y1 < y0) { y = y1; y1 = y0; y0 = y; } height = y1 - y0; // Check radius if (radius > height / 2) { radius = height / 2; } radius -= 1; // Draw body DrawRectangleFilled(x0 + radius, y0, x1 - radius, y1, color); switch (corners) { case RoundedCornerStyle.All: DrawCircleFilled(x0 + radius, y0 + radius, radius, color); DrawCircleFilled(x1 - radius, y0 + radius, radius, color); DrawCircleFilled(x0 + radius, y1 - radius, radius, color); DrawCircleFilled(x1 - radius, y1 - radius, radius, color); if (radius * 2 + 1 < height) { DrawRectangleFilled(x0, y0 + radius, x0 + radius, y1 - radius, color); DrawRectangleFilled(x1 - radius, y0 + radius, x1, y1 - radius, color); } break; case RoundedCornerStyle.Top: DrawCircleFilled(x0 + radius, y0 + radius, radius, color); DrawCircleFilled(x1 - radius, y0 + radius, radius, color); DrawRectangleFilled(x0, y0 + radius, x0 + radius, y1, color); DrawRectangleFilled(x1 - radius, y0 + radius, x1, y1, color); break; case RoundedCornerStyle.Bottom: DrawCircleFilled(x0 + radius, y1 - radius, radius, color); DrawCircleFilled(x1 - radius, y1 - radius, radius, color); DrawRectangleFilled(x0, y0, x0 + radius, y1 - radius, color); DrawRectangleFilled(x1 - radius, y0, x1, y1 - radius, color); break; case RoundedCornerStyle.Left: DrawCircleFilled(x0 + radius, y0 + radius, radius, color); DrawCircleFilled(x0 + radius, y1 - radius, radius, color); if (radius * 2 + 1 < height) { DrawRectangleFilled(x0, y0 + radius, x0 + radius, y1 - radius, color); } DrawRectangleFilled(x1 - radius, y0, x1, y1, color); break; case RoundedCornerStyle.Right: DrawCircleFilled(x1 - radius, y0 + radius, radius, color); DrawCircleFilled(x1 - radius, y1 - radius, radius, color); if (radius * 2 + 1 < height) { DrawRectangleFilled(x1 - radius, y0 + radius, x1, y1 - radius, color); } DrawRectangleFilled(x0, y0, x0 + radius, y1, color); break; default: break; } }
// Draws a progress bar with rounded corners // x: Starting x location // y: Starting y location // width: Total width of the progress bar in pixels // height: Total height of the progress bar in pixels // borderCorners: The type of rounded corners to render with the progress bar border // progressCorners: The type of rounded corners to render with the inner progress bar // borderColor: 16-bit color for the outer border // borderFillColor: 16-bit color for the interior of the outer border // progressBorderColor: 16-bit color for the progress bar's border // progressFillColor: 16-bit color for the inner bar's fill // progress: Progress percentage (between 0 and 100) // Draw a the progress bar (150x15 pixels large, starting at X:10, Y:195 with rounded corners on the top and showing 72% progress) // DrawProgressBar(10, 195, 150, 15, RoundedCornerStyle.TOP, RoundedCornerStyle.TOP, GrayScaleValues.GRAY_128, GrayScaleValues.GRAY_225, ColorTheme.LIMEGREEN_LIGHTER, ColorTheme.LIMEGREEN_BASE, 72 ); public virtual void DrawProgressBar(int x, int y, int width, int height, RoundedCornerStyle borderCorners, RoundedCornerStyle progressCorners, BasicColor borderColor, BasicColor borderFillColor, BasicColor progressBorderColor, BasicColor progressFillColor, int progress) { // Draw border with rounded corners DrawRectangleRounded(x, y, x + width, y + height, borderColor, 5, borderCorners); DrawRectangleRounded(x + 1, y + 1, x + width - 1, y + height - 1, borderFillColor, 5, borderCorners); // Progress bar if (progress > 0 && progress <= 100) { // Calculate bar size var bw = (width - 6); // bar at 100% if (progress != 100) { bw = (bw * progress) / 100; } DrawRectangleRounded(x + 3, y + 3, bw + x + 3, y + height - 3, progressBorderColor, 5, progressCorners); DrawRectangleRounded(x + 4, y + 4, bw + x + 3 - 1, y + height - 4, progressFillColor, 5, progressCorners); } }
public void DrawRectangleRounded(int x0, int y0, int x1, int y1, ushort color, int radius, RoundedCornerStyle corners) { BasicTypeSerializer.Put(SendContext,(byte)Command.DrawRectangleRounded); BasicTypeSerializer.Put(SendContext,(ushort)x0); BasicTypeSerializer.Put(SendContext,(ushort)y0); BasicTypeSerializer.Put(SendContext,(ushort)x1); BasicTypeSerializer.Put(SendContext,(ushort)y1); BasicTypeSerializer.Put(SendContext,(ushort)color); BasicTypeSerializer.Put(SendContext,(ushort)radius); BasicTypeSerializer.Put(SendContext,(ushort)corners); SendContext.CheckHighWatermark(); }
public void DrawButton( int x, int y, int width, int height, ushort fontID, int fontHeight, ushort borderColor, ushort fillColor, ushort fontColor, string text, RoundedCornerStyle cornerStyle = RoundedCornerStyle.All) { BasicTypeSerializer.Put(SendContext,(byte)Command.DrawButton); BasicTypeSerializer.Put(SendContext,(ushort)x); BasicTypeSerializer.Put(SendContext,(ushort)y); BasicTypeSerializer.Put(SendContext,(ushort)width); BasicTypeSerializer.Put(SendContext,(ushort)height); BasicTypeSerializer.Put(SendContext,(ushort)fontID); BasicTypeSerializer.Put(SendContext,(ushort)fontHeight); BasicTypeSerializer.Put(SendContext,(ushort)borderColor); BasicTypeSerializer.Put(SendContext,(ushort)fillColor); BasicTypeSerializer.Put(SendContext,(ushort)fontColor); BasicTypeSerializer.Put(SendContext,text, true); BasicTypeSerializer.Put(SendContext,(ushort)cornerStyle); SendContext.CheckHighWatermark(); }