public void AssignTie_GivenTieGame() { var roundResult = new RoundResultBuilder().WithDefaults() .Winner(null).Build(); var playerSpecific = roundResult.ToPlayerSpecific(_player1); playerSpecific.Outcome.Should().Be(RoundOutcome.Tie); }
public void AssignLoser_GivenLoserAsPlayer() { var roundResult = new RoundResultBuilder().WithDefaults() .Winner(_player1.Competitor).Build(); var playerSpecific = roundResult.ToPlayerSpecific(_player2); playerSpecific.Outcome.Should().Be(RoundOutcome.Loss); }
public void AssignPlayerMoveCorrectly_GivenFullScenario() { var roundResult = new RoundResultBuilder().WithDefaults() .Winner(_player1.Competitor) .Player1(_player1.Competitor).Player1Played(Decision.Dynamite) .Player2(_player2.Competitor).Player2Played(Decision.Paper) .Build(); var player1Specific = roundResult.ToPlayerSpecific(_player1); var player2Specific = roundResult.ToPlayerSpecific(_player2); player1Specific.Outcome.Should().Be(RoundOutcome.Win); player2Specific.Outcome.Should().Be(RoundOutcome.Loss); player1Specific.YourPrevious.Should().Be(Decision.Dynamite); player2Specific.OpponentPrevious.Should().Be(Decision.Dynamite); player1Specific.OpponentPrevious.Should().Be(Decision.Paper); player2Specific.YourPrevious.Should().Be(Decision.Paper); }