//Reset the matchups public ActionResult ResetRoundMatchups() { int roundNo = RoundMatchupActions.GetLastRoundNo(_context); Boolean pairRoundMatchup = false; foreach (RoundMatchup roundMatchup in _context.RoundMatchups.Include(r => r.PlayerTwo).Where(r => r.RoundNo == roundNo).ToList()) { if (roundMatchup is PairRoundMatchup && roundMatchup.PlayerTwo != null) { pairRoundMatchup = true; } _context.Remove(roundMatchup); } _context.SaveChanges(); if (pairRoundMatchup == true) { if (RoundMatchupActions.GenerateNextPairRound(_context) == false) { TempData["Errors"] = "There are no unique matchups left, manual selection will be required (Random Matchups have been allocated where opponents from last round are teammates)"; } } else { if (RoundMatchupActions.GenerateNextRound(_context) == false) { TempData["Errors"] = "There are no unique matchups left, manual selection will be required (Matchups are generated based on most evenly skilled players according to BattleScore, with no regard for previous opponents)"; } } return(RedirectToAction(nameof(Index), "Admin")); }
public ActionResult DisplayNextRound() { List <Player> activePlayers = _context.Players.Where(p => p.Active == true).Where(p => p.Bye == false).ToList(); if ((activePlayers.Count() % 2) != 0) { TempData["Errors"] = "You are attempting to generate a round with an odd number of players, choose the player that should have a bye and retry"; return(RedirectToAction(nameof(Index), "Players")); } if (RoundMatchupActions.GenerateNextRound(_context) == false) { TempData["Errors"] = "There are no unique matchups left, manual selection will be required (Matchups are generated based on most evenly skilled players according to BattleScore, with no regard for previous opponents)"; } return(RedirectToAction(nameof(Index), "Admin")); }
//Reset the matchups public ActionResult ResetRoundMatchups() { int roundNo = RoundMatchupActions.GetLastRoundNo(_context); Boolean pairRoundMatchup = false; foreach (RoundMatchup roundMatchup in _context.RoundMatchups.Where(r => r.RoundNo == roundNo).ToList()) { if (roundMatchup is PairRoundMatchup) { pairRoundMatchup = true; } _context.Remove(roundMatchup); } _context.SaveChanges(); if (pairRoundMatchup == true) { RoundMatchupActions.GenerateNextPairRound(_context); } else { RoundMatchupActions.GenerateNextRound(_context); } return(RedirectToAction(nameof(Index), "Admin")); }
public ActionResult DisplayNextRound() { RoundMatchupActions.GenerateNextRound(_context); return(RedirectToAction(nameof(Index))); }
//Generate the RoundMatchups public ActionResult GenerateRoundMatchups() { RoundMatchupActions.GenerateNextRound(_context); return(RedirectToAction("Index", "Admin")); }