/// <summary>Creates a new rounded corner in the given position.</summary> public RoundCorner(RoundedCorners roundCorners,RoundCornerPosition position){ Position=position; RoundCorners=roundCorners; Border=roundCorners.Border; InverseBorder=roundCorners.InverseBorder; // Get the to index: ToIndex=(int)position; // Get the from index: FromIndex=ToIndex-1; // May need to wrap it: if(FromIndex==-1){ FromIndex=3; } }
/// <summary>Creates a new rounded corner in the given position.</summary> public RoundCorner(RoundedCorners roundCorners, RoundCornerPosition position) { Position = position; RoundCorners = roundCorners; Border = roundCorners.Border; InverseBorder = roundCorners.InverseBorder; // Get the to index: ToIndex = (int)position; // Get the from index: FromIndex = ToIndex - 1; // May need to wrap it: if (FromIndex == -1) { FromIndex = 3; } }
/// <summary>Sets a round corner to this border.</summary> /// <param name="corner">The property that it's going onto or coming from.</param> /// <param name="position">The type of corner that it is.</param> /// <param name="radius">The border radius.</param> public void SetCorner(ref RoundCorner corner,RoundCornerPosition position,int radius){ if(radius<=0){ if(corner!=null){ // Clear it: corner=null; // Got rounded corners now? bool hasRoundedCorners=( TopLeft!=null || TopRight!=null || BottomLeft!=null || BottomRight!=null ); if(!hasRoundedCorners){ // Clear the corner set: Border.Corners=null; } } return; } // A corner is now required: if(corner==null){ // Create it now: corner=new RoundCorner(this,position); } // Apply the radius: corner.Radius=radius; }
public void SetCorner(RoundCornerPosition position, int radius) { if (Corners == null) { if (radius <= 0) { return; } // Create the corner set: Corners = new RoundedCorners(this); } // Set the corner: switch (position) { case RoundCornerPosition.TopLeft: // Top left corner: Corners.SetCorner(ref Corners.TopLeft, position, radius); break; case RoundCornerPosition.TopRight: // Top right corner: Corners.SetCorner(ref Corners.TopRight, position, radius); break; case RoundCornerPosition.BottomRight: // Bottom right corner: Corners.SetCorner(ref Corners.BottomRight, position, radius); break; case RoundCornerPosition.BottomLeft: // Bottom left corner: Corners.SetCorner(ref Corners.BottomLeft, position, radius); break; } }
/// <summary>Sets a round corner to this border.</summary> /// <param name="corner">The property that it's going onto or coming from.</param> /// <param name="position">The type of corner that it is.</param> /// <param name="radius">The border radius.</param> public void SetCorner(ref RoundCorner corner, RoundCornerPosition position, float radius) { if (radius <= 0) { if (corner != null) { // Clear it: corner = null; // Got rounded corners now? bool hasRoundedCorners = ( TopLeft != null || TopRight != null || BottomLeft != null || BottomRight != null ); if (!hasRoundedCorners) { // Clear the corner set: Border.Corners = null; } } return; } // A corner is now required: if (corner == null) { // Create it now: corner = new RoundCorner(this, position); } // Apply the radius: corner.Radius = radius; corner.ValueScale = Computed.RenderData.ValueScale; }
public void SetCorner(RoundCornerPosition position,int radius){ if(Corners==null){ if(radius<=0){ return; } // Create the corner set: Corners=new RoundedCorners(this); } // Set the corner: switch(position){ case RoundCornerPosition.TopLeft: // Top left corner: Corners.SetCorner(ref Corners.TopLeft,position,radius); break; case RoundCornerPosition.TopRight: // Top right corner: Corners.SetCorner(ref Corners.TopRight,position,radius); break; case RoundCornerPosition.BottomRight: // Bottom right corner: Corners.SetCorner(ref Corners.BottomRight,position,radius); break; case RoundCornerPosition.BottomLeft: // Bottom left corner: Corners.SetCorner(ref Corners.BottomLeft,position,radius); break; } }