// Start is called before the first frame update void Start() { PosStartRay = GameObject.Find("Sensor").transform.position; PosEndRay = new Vector3(PosStartRay.x, PosStartRay.y, PosStartRay.z + 1); //z軸方向を向けばなんでもいい RouletteStockManager = GameObject.Find("RouletteMasu").GetComponent <RouletteStockManager>(); }
// Start is called before the first frame update void Start() { PosStartRay = GameObject.Find("Sensor").transform.position; PosEndRay = new Vector3(PosStartRay.x, PosStartRay.y + 0.2f, PosStartRay.z + 1); //z軸方向を向けばなんでもいい //+0.2は親オブジェクトのCheckerのせいでずれる分を補正している SoundManager = GameObject.Find("AudioPlayer").GetComponent <SoundManager>(); RouletteStockManager = GameObject.Find("RouletteMasu").GetComponent <RouletteStockManager>(); }