/// <summary> /// Adds given script as invoker of "Rotor Set" event /// </summary> /// <param name="invoker">new invoker of event</param> public static void AddRotorSetInvoker(Rotor invoker) { // add invoker to list and add all listeners to this invoker rotorSetInvokers.Add(invoker); foreach (UnityAction <int, int> listener in rotorSetListeners) { invoker.AddRotorSetListener(listener); } }