示例#1
0
        static void Obj_ReachedPoint(Rotators caller, Vector3 arg1, Vector3 arg2)
        {
            caller.ReachedPoint -= Obj_ReachedPoint;

            if (!oneReached)
            {
                cube1PosInit = arg1;
                cube1PosCur  = arg2;
                rotate1      = caller;
                oneReached   = true;
            }
            else
            {
                BothReached(rotate1, caller, cube1PosInit, cube1PosCur, arg1, arg2);
                oneReached = false;
            }
        }
示例#2
0
        static void BothReached(Rotators rot1, Rotators rot2, Vector3 cube1intial, Vector3 cube1now, Vector3 cube2intial, Vector3 cube2now)
        {
            if (!secondTime)
            {
                rot1.ReachedPoint += Obj_ReachedPoint;
                rot2.ReachedPoint += Obj_ReachedPoint;
                rot1.targetX       = cube2intial.x;
                rot1.time          = 2;
                rot2.targetX       = cube1intial.x;
                rot2.time          = 2;
            }

            bool wasSecondTime = secondTime;

            secondTime = !secondTime;

            if (wasSecondTime)
            {
                _callback(rot1.gameObject, rot2.gameObject);
            }
        }