public void Rotate(RotationQuad rotation) { this.m_Rotation = this.Rotation; switch (rotation) { case RotationQuad.X090: this.Graphics.TranslateTransform((float)this.CenterX, (float)this.CenterY); this.Graphics.RotateTransform(90f); this.Graphics.TranslateTransform((float)(-this.CenterY), (float)(-this.CenterX + 1)); this.SetRectangle(new Rectangle(this.Left, this.Top, this.Height, this.Width)); break; case RotationQuad.X180: this.Graphics.TranslateTransform((float)this.CenterX, (float)this.CenterY); this.Graphics.RotateTransform(180f); this.Graphics.TranslateTransform((float)(-this.CenterX + 1), (float)(-this.CenterY + 1)); break; case RotationQuad.X270: this.Graphics.TranslateTransform((float)this.CenterX, (float)this.CenterY); this.Graphics.RotateTransform(270f); this.Graphics.TranslateTransform((float)(-this.CenterY + 1), (float)(-this.CenterX)); this.SetRectangle(new Rectangle(this.Left, this.Top, this.Height, this.Width)); break; } }
protected virtual bool NeedsSizeSwap(RotationQuad value) { if (value == this.m_Rotation) { return(false); } bool flag = this.m_Rotation == RotationQuad.X000 || this.m_Rotation == RotationQuad.X180; bool flag2 = value == RotationQuad.X000 || value == RotationQuad.X180; return(flag != flag2); }
public static Color ToFaceColor(FaceReference side, RotationQuad rotation, bool invert) { if (side == FaceReference.Flat) { return(iColors.FaceColorFlat); } if (invert) { switch (side) { case FaceReference.Left: side = FaceReference.Right; break; case FaceReference.Top: side = FaceReference.Bottom; break; case FaceReference.Right: side = FaceReference.Left; break; case FaceReference.Bottom: side = FaceReference.Top; break; } } switch (rotation) { case RotationQuad.X000: switch (side) { case FaceReference.Left: return(iColors.FaceColorLight); case FaceReference.Top: return(iColors.FaceColorLight); case FaceReference.Right: return(iColors.FaceColorDark); case FaceReference.Bottom: return(iColors.FaceColorDark); } break; case RotationQuad.X090: switch (side) { case FaceReference.Left: return(iColors.FaceColorLight); case FaceReference.Top: return(iColors.FaceColorDark); case FaceReference.Right: return(iColors.FaceColorDark); case FaceReference.Bottom: return(iColors.FaceColorLight); } break; case RotationQuad.X180: switch (side) { case FaceReference.Left: return(iColors.FaceColorDark); case FaceReference.Top: return(iColors.FaceColorDark); case FaceReference.Right: return(iColors.FaceColorLight); case FaceReference.Bottom: return(iColors.FaceColorLight); } break; default: switch (side) { case FaceReference.Left: return(iColors.FaceColorDark); case FaceReference.Top: return(iColors.FaceColorLight); case FaceReference.Right: return(iColors.FaceColorLight); case FaceReference.Bottom: return(iColors.FaceColorDark); } break; } return(Color.Black); }