private void DeplacementPlanete(bool AcceptMove) { if (AcceptMove) { Rotation.Start(); RotationP2.Start(); RotationP3.Start(); } else { Rotation.Stop(); RotationP2.Stop(); RotationP3.Stop(); } }
private void pbPlanete2_Click(object sender, EventArgs e) { m_Niveau2 = new Monde_2(Perso, Argent, ArmeenMain); Rotation.Stop(); RotationP2.Stop(); m_Niveau2.ShowDialog(); if (m_Niveau2.PourAllerAuMenuDirect() == true) { Argent = m_Niveau2.m_Argent; this.Close(); return; } Argent = m_Niveau2.m_Argent; Rotation.Start(); RotationP2.Start(); sp.PlayLooping(); }
private void IPlanete1_Click(object sender, EventArgs e) { m_Niveau1 = new Monde_1(Perso, Argent, ArmeenMain); Rotation.Stop(); RotationP2.Stop(); m_Niveau1.ShowDialog(); if (m_Niveau1.PLanete2Permise == true) { pbPlanete2.Visible = true; Planete2 = true; } if (m_Niveau1.PourAllerAuMenuDirect() == true) { Argent = m_Niveau1.m_Argent; this.Close(); return; } Argent = m_Niveau1.m_Argent; Rotation.Start(); RotationP2.Start(); sp.PlayLooping(); }