// Start is called before the first frame update void Start() { seeker = GetComponent <Seeker>(); targetOffset = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)).normalized *randRadiusAroundPoint; depotOffset = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)).normalized *randRadiusAroundDepot; rotater = GetComponentInChildren <RotateToTree>(); rotater.tree = _currMoveTarget; }
// Start is called before the first frame update void Start() { seeker = GetComponent <Seeker>(); rotater = GetComponentInChildren <RotateToTree>(); }
// Start is called before the first frame update void Start() { currHealth = maxHealth; seeker = GetComponent <Seeker>(); rotater = GetComponentInChildren <RotateToTree>(); }