public void SendBlock(IBlock Block) { switch (Block.Type) { case BlockType.SimpleBlock: SimpleBlock sb = Block as SimpleBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID); break; case BlockType.BackgroundBlock: BackgroundBlock bb = Block as BackgroundBlock; Send(WorldMap.Key, 1, Block.Position.X, Block.Position.Y, Block.ID); break; case BlockType.RotatableBlock: RotatableBlock rb = Block as RotatableBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, (int)rb.Rotation); break; case BlockType.ValuedBlock: ValuedBlock vb = Block as ValuedBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, vb.Value); break; case BlockType.PortalBlock: PortalBlock pb = Block as PortalBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, (int)pb.Rotation, pb.Identificator, pb.Target); break; } }
/// <summary> /// Initializes a new instance of the <see cref="RotatablePlaceSendEvent" /> class. /// </summary> /// <param name="layer">The layer.</param> /// <param name="x">The x-coordinate.</param> /// <param name="y">The y-coordinate.</param> /// <param name="block">The block.</param> /// <param name="rotation">The rotation.</param> public RotatablePlaceSendEvent(Layer layer, int x, int y, RotatableBlock block, uint rotation) { this.Block = block; this.X = x; this.Y = y; this.Layer = BlockUtils.CorrectLayer((Block)block, layer); this.Rotation = rotation; }
/// <summary> /// Tests if a rotatatable block is equal to a block /// </summary> /// <param name="b">The block</param> /// <returns>True if equal in value</returns> public bool EqualsBlock(Block b) { if (b is RotatableBlock) { RotatableBlock rB = (RotatableBlock)b; return(rB.X == X && rB.Y == Y && rB.Layer == Layer && rB.ID == ID && rB.Rotation == Rotation); } return(false); }
public override bool Equals(System.Object Obj) { if (Obj == null) { return(false); } RotatableBlock Block = Obj as RotatableBlock; if ((System.Object)Block == null) { return(false); } return(this == Block); }
public bool IsSameAs(IBlock Block) { if (this.Type == Block.Type) { RotatableBlock RBlock = Block as RotatableBlock; if (RBlock == this) { return(true); } else { return(false); } } else { return(false); } }
/// <summary> /// Processes the message /// </summary> /// <param name="connectionBase">The connection base</param> /// <param name="message">The playerio message</param> /// <param name="handled">Whether the message was already handled</param> public void Process(ConnectionBase connectionBase, Message message, bool handled) { WorldConnection worldCon = (WorldConnection)connectionBase; World world = worldCon.World; int x = message.GetInt(0); int y = message.GetInt(1); BlockID blockId = (BlockID)message.GetInt(2); Rotation rotation = (Rotation)message.GetUInt(3); RotatableBlock rotatableBlock = null; if (message.Count > 4) { int userId = message.GetInt(4); WorldPlayer player = worldCon.Players.GetPlayer(userId); rotatableBlock = new RotatableBlock(worldCon, blockId, x, y, rotation) { Placer = player }; } else { rotatableBlock = new RotatableBlock(worldCon, blockId, x, y, rotation); } if (!handled) { world.SetBlock(rotatableBlock); } worldCon.CheckBlock(rotatableBlock); RotatableBlockEvent rotatableBlockEvent = new RotatableBlockEvent() { Raw = message, RotatableBlock = rotatableBlock }; connectionBase.RaiseServerEvent <RotatableBlockEvent>(rotatableBlockEvent); }
/// <summary> /// Tests if the player is overlapping a block /// </summary> /// <param name="p">The player</param> private bool Overlaps(WorldPlayer p) { if ((p.X < 0 || p.Y < 0) || ((p.X > World.Width * 16 - 16) || (p.Y > World.Height * 16 - 16))) { return(true); } if (p.IsGod()) { return(false); } var firstX = ((int)p.X >> 4); var firstY = ((int)p.Y >> 4); double lastX = (p.X + 16) / 16; double lastY = (p.Y + 16) / 16; bool skip = false; int x; int y = firstY; int a = firstY; int b; while (y < lastY) { x = firstX; b = firstX; for (; x < lastX; x++) { Block block = World[x, y, Layer.Foreground]; BlockID tileId = block.ID; if (IsSolid(tileId)) { if (CanJumpThrough(tileId)) { uint rot = 0; if (block is RotatableBlock) { RotatableBlock rotatableBlock = (RotatableBlock)block; rot = (uint)rotatableBlock.Rotation; } if (tileId == BlockID.OneWayCyan || tileId == BlockID.OneWayPink || tileId == BlockID.OneWayRed || tileId == BlockID.OneWayYellow) { if ((p.SpeedY < 0 || a <= p.m_overlapy) && rot == 1) { if (a != firstY || p.m_overlapy == -1) { p.m_overlapy = a; } skip = true; continue; } if ((p.SpeedX > 0 || b <= p.m_overlapy) && rot == 2) { if (b == firstX || p.m_overlapy == -1) { p.m_overlapy = b; } skip = true; continue; } if ((p.SpeedY > 0 || a <= p.m_overlapy) && rot == 3) { if (a == firstY || p.m_overlapy == -1) { p.m_overlapy = a; } skip = true; continue; } if ((p.SpeedX < 0 || b <= p.m_overlapy) && rot == 0) { if (b != firstX || p.m_overlapy == -1) { p.m_overlapy = b; } skip = true; continue; } } else { if (p.SpeedY < 0 || a <= p.m_overlapy) { if (a != y || p.m_overlapy == -1) { p.m_overlapy = a; } skip = true; continue; } } } switch (tileId) { case (BlockID)23: if (m_WorldConnection.Keys.IsKeyActive(Key.Red)) { continue; } break; case (BlockID)24: if (m_WorldConnection.Keys.IsKeyActive(Key.Green)) { continue; } break; case (BlockID)25: if (m_WorldConnection.Keys.IsKeyActive(Key.Blue)) { continue; } break; case (BlockID)26: if (m_WorldConnection.Keys.IsKeyHidden(Key.Red)) { continue; } break; case (BlockID)27: if (m_WorldConnection.Keys.IsKeyHidden(Key.Green)) { continue; } break; case (BlockID)28: if (m_WorldConnection.Keys.IsKeyHidden(Key.Blue)) { continue; } break; case (BlockID)156: if (m_WorldConnection.Keys.IsKeyHidden(Key.TimeDoor)) { continue; } break; case (BlockID)157: if (m_WorldConnection.Keys.IsKeyActive(Key.TimeDoor)) { continue; } break; case BlockID.CyanDoor: if (m_WorldConnection.Keys.IsKeyActive(Key.Cyan)) { continue; } break; case BlockID.MagentaDoor: if (m_WorldConnection.Keys.IsKeyActive(Key.Magenta)) { continue; } break; case BlockID.YellowDoor: if (m_WorldConnection.Keys.IsKeyActive(Key.Yellow)) { continue; } break; case BlockID.CyanGate: if (m_WorldConnection.Keys.IsKeyHidden(Key.Cyan)) { continue; } break; case BlockID.MagentaGate: if (m_WorldConnection.Keys.IsKeyHidden(Key.Magenta)) { continue; } break; case BlockID.YellowGate: if (m_WorldConnection.Keys.IsKeyHidden(Key.Yellow)) { continue; } break; case BlockID.PurpleSwitchDoor: { PurpleBlock purpleBlock = (PurpleBlock)World[x, y, Layer.Foreground]; if (p.m_switches[purpleBlock.SwitchID]) { continue; } } break; case BlockID.PurpleSwitchGate: { PurpleBlock purpleBlock = (PurpleBlock)World[x, y, Layer.Foreground]; if (!p.m_switches[purpleBlock.SwitchID]) { continue; } } break; case BlockID.DeathDoor: { DeathBlock deathBlock = (DeathBlock)World[x, y, Layer.Foreground]; if (p.m_deaths >= deathBlock.RequiredDeaths) { continue; } } break; case BlockID.DeathGate: { DeathBlock deathBlock = (DeathBlock)World[x, y, Layer.Foreground]; if (p.m_deaths < deathBlock.RequiredDeaths) { continue; } } break; case BlockID.DoorBuildersClub: if (p.HasBuildersClub) { continue; } break; case BlockID.GateBuildersClub: if (!p.HasBuildersClub) { continue; } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: { CoinBlock coinBlock = (CoinBlock)World[x, y, Layer.Foreground]; if (coinBlock.Goal <= p.GoldCoins) { continue; } } break; case BlockID.CoinGate: case BlockID.BlueCoinGate: { CoinBlock coinBlock = (CoinBlock)World[x, y, Layer.Foreground]; if (coinBlock.Goal > p.BlueCoins) { continue; } } break; case BlockID.GateZombie: { if (p.HasPotionActive(Potion.Zombie)) { continue; } } break; case BlockID.DoorZombie: { if (!p.HasPotionActive(Potion.Zombie)) { continue; } } break; case (BlockID)61: case (BlockID)62: case (BlockID)63: case (BlockID)64: case (BlockID)89: case (BlockID)90: case (BlockID)91: case (BlockID)96: case (BlockID)97: case (BlockID)122: case (BlockID)123: case (BlockID)124: case (BlockID)125: case (BlockID)126: case (BlockID)127: case (BlockID)146: case (BlockID)154: case (BlockID)158: case (BlockID)194: case (BlockID)211: if (p.SpeedY < 0 || y <= p.m_overlapy) { if (y != firstY || p.m_overlapy == -1) { p.m_overlapy = y; } skip = true; continue; } break; case (BlockID)83: case (BlockID)77: continue; } return(true); } } y++; } if (!skip) { p.m_overlapy = -1; } return(false); }
internal void SetRotatable(RotatableBlock block, uint rotation) { this.BlockType = BlockType.Rotatable; this.Block = (Block)block; this._data = new BlockData { Rotation = rotation }; }
public UploadRequestEvent GetRotatable(int x, int y, RotatableBlock block, SciFiSlopeRotation rotation) { return this.GetRotatable(x, y, block, (uint)rotation); }
public UploadRequestEvent GetRotatable(int x, int y, RotatableBlock block, uint rotation) { var e = new RotatablePlaceSendEvent(Layer.Foreground, x, y, block, rotation); return new UploadRequestEvent(e); }
public void UploadRotatable(int x, int y, RotatableBlock block, SciFiStraightRotation rotation) { this.Events.Raise(this.GetRotatable(x, y, block, rotation)); }
/// <summary> /// Deserialize's the world data /// </summary> /// <param name="message">The message</param> internal void Deserialize(Message message) { // Find the start of the init message's world data uint start = 0; for (uint i = 0; i < message.Count; i++) { if (message[i] is string) { if (string.Compare(message.GetString(i), "ws", false) == 0) { start = i + 1; break; } } } uint index = start; try { while (index < message.Count) { if (message[index] is string) { if (string.Compare(message.GetString(index), "we", false) == 0) { break; } } int blockInt = message.GetInt(index++); int layerInt = message.GetInt(index++); byte[] bytesX = message.GetByteArray(index++); byte[] bytesY = message.GetByteArray(index++); List <FluidPoint> locations = GetLocations(bytesX, bytesY); BlockID blockId = (BlockID)blockInt; Layer layer = (Layer)layerInt; switch (blockId) { case BlockID.HazardSpike: case BlockID.DecorSciFi2013BlueSlope: case BlockID.DecorSciFi2013BlueStraight: case BlockID.DecorSciFi2013YellowSlope: case BlockID.DecorSciFi2013YellowStraight: case BlockID.DecorSciFi2013GreenSlope: case BlockID.DecorSciFi2013GreenStraight: case BlockID.OneWayCyan: case BlockID.OneWayPink: case BlockID.OneWayRed: case BlockID.OneWayYellow: { Rotation rotation = (Rotation)message.GetUInt(index++); foreach (FluidPoint p in locations) { RotatableBlock rotatableBlock = new RotatableBlock(blockId, p.X, p.Y, rotation); SetBlock(rotatableBlock); } } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: case BlockID.CoinGate: case BlockID.BlueCoinGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { CoinBlock door = new CoinBlock(blockId, p.X, p.Y, goal); SetBlock(door); } } break; case BlockID.MusicDrum: case BlockID.MusicPiano: { uint musicId = message.GetUInt(index++); foreach (FluidPoint p in locations) { MusicBlock musicBlock = new MusicBlock(blockId, p.X, p.Y, musicId); SetBlock(musicBlock); } } break; case BlockID.Portal: case BlockID.InvisiblePortal: { Rotation rotation = (Rotation)message.GetUInt(index++); uint portalid = message.GetUInt(index++); uint portaltarget = message.GetUInt(index++); foreach (FluidPoint p in locations) { Portal portal = new Portal(blockId, p.X, p.Y, rotation, portalid, portaltarget); SetBlock(portal); } } break; case BlockID.SwitchPurple: case BlockID.PurpleSwitchDoor: case BlockID.PurpleSwitchGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { PurpleBlock purpleBlock = new PurpleBlock(blockId, p.X, p.Y, goal); SetBlock(purpleBlock); } } break; case BlockID.DeathDoor: case BlockID.DeathGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { DeathBlock deathBlock = new DeathBlock(blockId, p.X, p.Y, goal); SetBlock(deathBlock); } } break; case BlockID.WorldPortal: { string targetId = message.GetString(index++); foreach (FluidPoint p in locations) { WorldPortal worldPortal = new WorldPortal(blockId, p.X, p.Y, targetId); SetBlock(worldPortal); } } break; case BlockID.DecorSign: { string text = message.GetString(index++); foreach (FluidPoint p in locations) { TextBlock textBlock = new TextBlock(blockId, p.X, p.Y, text); SetBlock(textBlock); } } break; case BlockID.DecorLabel: { string text = message.GetString(index++); string hexColor = message.GetString(index++); foreach (FluidPoint p in locations) { LabelBlock labelBlock = new LabelBlock(blockId, p.X, p.Y, text, hexColor); SetBlock(labelBlock); } } break; default: foreach (FluidPoint p in locations) { Block block = new Block(blockId, layer, p.X, p.Y); SetBlock(block); } break; } } } catch { m_Client.Log.Add(FluidLogCategory.Message, "World init deserializer is out of date. Check for an update."); } }
/// <summary> /// Deserialize's the world data /// </summary> /// <param name="worldObject">The world data as a database array</param> private void Deserialize(DatabaseObject worldObject) { Owner = GetValue <string>(worldObject, "owner"); Width = GetValue <int>(worldObject, "width", 200); Height = GetValue <int>(worldObject, "height", 200); Title = GetValue <string>(worldObject, "name"); Plays = GetValue <int>(worldObject, "plays"); WorldType = (WorldType)GetValue <int>(worldObject, "type", 3); AllowPotions = GetValue <bool>(worldObject, "allowpotions", true); Woots = GetValue <int>(worldObject, "woots", 0); TotalWoots = GetValue <int>(worldObject, "totalwoots", 0); Visible = GetValue <bool>(worldObject, "visible", true); BackgroundColor = new FluidColor(GetValue <uint>(worldObject, "backgroundColor", 0)); //Check is worlddata is present if (!worldObject.Contains("worlddata")) { return; } CreateEmptyWorld(); DatabaseArray databaseArray = (DatabaseArray)worldObject["worlddata"]; IEnumerable <object> databaseEnum = (IEnumerable <object>)databaseArray; using (IEnumerator <object> enumerator = databaseEnum.GetEnumerator()) { while (enumerator.MoveNext()) { DatabaseObject blockData = (DatabaseObject)enumerator.Current; byte[] xBytes = blockData.GetBytes("x"); byte[] yBytes = blockData.GetBytes("y"); BlockID blockId = (BlockID)blockData.GetUInt("type"); for (int i = 0; i < xBytes.Length; i += 2) { int x = xBytes[i] << 8 | xBytes[i + 1]; int y = yBytes[i] << 8 | yBytes[i + 1]; if (blockData.Contains("layer")) { Layer layer = (Layer)blockData.GetInt("layer"); switch (blockId) { case BlockID.HazardSpike: case BlockID.DecorSciFi2013BlueSlope: case BlockID.DecorSciFi2013BlueStraight: case BlockID.DecorSciFi2013YellowSlope: case BlockID.DecorSciFi2013YellowStraight: case BlockID.DecorSciFi2013GreenSlope: case BlockID.DecorSciFi2013GreenStraight: case BlockID.OneWayCyan: case BlockID.OneWayPink: case BlockID.OneWayRed: case BlockID.OneWayYellow: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); RotatableBlock rotatableBlock = new RotatableBlock(blockId, x, y, rotation); SetBlock(rotatableBlock); } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: case BlockID.CoinGate: case BlockID.BlueCoinGate: { uint goal = blockData.GetUInt("goal"); CoinBlock door = new CoinBlock(blockId, x, y, goal); SetBlock(door); } break; case BlockID.MusicDrum: case BlockID.MusicPiano: { uint musicId = blockData.GetUInt("id"); MusicBlock musicBlock = new MusicBlock(blockId, x, y, musicId); SetBlock(musicBlock); } break; case BlockID.Portal: case BlockID.InvisiblePortal: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); uint portalid = blockData.GetUInt("id"); uint portaltarget = blockData.GetUInt("target"); Portal portal = new Portal(blockId, x, y, rotation, portalid, portaltarget); SetBlock(portal); } break; case BlockID.SwitchPurple: case BlockID.PurpleSwitchDoor: case BlockID.PurpleSwitchGate: { uint goal = 0; if (blockData.Contains("goal")) { goal = blockData.GetUInt("goal"); } PurpleBlock purpleBlock = new PurpleBlock(blockId, x, y, goal); SetBlock(purpleBlock); } break; case BlockID.DeathDoor: case BlockID.DeathGate: { uint goal = blockData.GetUInt("goal"); DeathBlock deathBlock = new DeathBlock(blockId, x, y, goal); SetBlock(deathBlock); } break; case BlockID.WorldPortal: { string targetId = blockData.GetString("target"); WorldPortal worldPortal = new WorldPortal(blockId, x, y, targetId); SetBlock(worldPortal); } break; case BlockID.DecorSign: { string text = blockData.GetString("text"); TextBlock textBlock = new TextBlock(blockId, x, y, text); SetBlock(textBlock); } break; case BlockID.DecorLabel: { string text = blockData.GetString("text"); if (blockData.Contains("text_color")) { string hexColor = blockData.GetString("text_color"); LabelBlock labelBlock = new LabelBlock(blockId, x, y, text, hexColor); SetBlock(labelBlock); } else { LabelBlock labelBlock = new LabelBlock(blockId, x, y, text); SetBlock(labelBlock); } } break; default: Block block = new Block(blockId, layer, x, y); SetBlock(block); break; } } } } } IsLoaded = true; }