public void AutoLoadFromROS() { Debug.Log("AutoLoadFromROS"); // Devices RosConnection rosConnection = rosGameObject.GetComponent <RosConnection>(); string[] DeviceNames = rosConnection.GetDeviceNames(); RosTransformManager rosTransformManager = rosGameObject.GetComponent <RosTransformManager>(); foreach (string name in DeviceNames) { GameObject newDevice = CreateGameObject.DeviceWithPointCloud("Hokuyo3D", name); rosTransformManager.RequestGetParams(newDevice.name); } // Bounding Boxes CreateGameObject.BoudingBoxes("Human BoundingBoxes", "/tracked_humans", false); // Point Cloud Color red = new Color(0.0f, 1.0f, 0.0f, 0.7f); GameObject front = CreateGameObject.PointCloud2("Front Point Cloud", "/front", false, true, red); // SubscribePointCloud2 subscribe_front = front.GetComponent<SubscribePointCloud2>(); // subscribe_front.Enabled = true; Color blue = new Color(0.1f, 0.2f, 1.0f, 0.5f); GameObject background = CreateGameObject.PointCloud2("Background Point Cloud", "/background", false, true, blue); // SubscribePointCloud2 subscribe_background = background.GetComponent<SubscribePointCloud2>(); // subscribe_background.Enabled = true; CreateGameObject.PointCloud2("Raw Point Cloud", "/point_cloud2", false); }
void Start() { renderer = this.GetComponent <MeshRenderer>(); GameObject ROSObject = GameObject.Find("ROS"); rosConnection = ROSObject.GetComponent <RosConnection>(); region_index = 0; }
void Start() { GameObject rosObj = GameObject.Find("ROS"); rosConnection = rosObj.GetComponent <RosConnection>(); read = false; write = false; }