private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { uiManager.SetInteractPrompt(false); interactable = false; ropeTest = null; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { uiManager.SetInteractPrompt(true); interactable = true; ropeTest = other.gameObject.GetComponent <RopeTest>(); } }