示例#1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         uiManager.SetInteractPrompt(false);
         interactable = false;
         ropeTest     = null;
     }
 }
示例#2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         uiManager.SetInteractPrompt(true);
         interactable = true;
         ropeTest     = other.gameObject.GetComponent <RopeTest>();
     }
 }