public YAMLNode ExportYAML(IExportContainer container) { #warning TODO: values acording to read version (current 2017.3.0f3) YAMLMappingNode node = new YAMLMappingNode(); node.AddSerializedVersion(GetSerializedVersion(container.Version)); node.Add("m_RootX", RootX.ExportYAML(container)); node.Add("m_Skeleton", Skeleton.ExportYAML(container)); node.Add("m_SkeletonPose", SkeletonPose.ExportYAML(container)); node.Add("m_LeftHand", LeftHand.ExportYAML(container)); node.Add("m_RightHand", RightHand.ExportYAML(container)); node.Add("m_Handles", GetExportHandles(container.Version).ExportYAML(container)); node.Add("m_ColliderArray", GetExportColliderArray(container.Version).ExportYAML(container)); node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true)); node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML()); node.Add("m_ColliderIndex", GetExportColliderIndex(container.Version).ExportYAML(true)); node.Add("m_Scale", Scale); node.Add("m_ArmTwist", ArmTwist); node.Add("m_ForeArmTwist", ForeArmTwist); node.Add("m_UpperLegTwist", UpperLegTwist); node.Add("m_LegTwist", LegTwist); node.Add("m_ArmStretch", ArmStretch); node.Add("m_LegStretch", LegStretch); node.Add("m_FeetSpacing", FeetSpacing); node.Add("m_HasLeftHand", HasLeftHand); node.Add("m_HasRightHand", HasRightHand); node.Add("m_HasTDoF", HasTDoF); return(node); }
public void Read(AssetReader reader) { RootX.Read(reader); if (IsVector3(reader.Version)) { LookAtPosition.Read3(reader); } else { LookAtPosition.Read(reader); } LookAtWeight.Read(reader); m_goalArray = reader.ReadAssetArray <HumanGoal>(); LeftHandPose.Read(reader); RightHandPose.Read(reader); m_doFArray = reader.ReadSingleArray(); if (IsReadTArray(reader.Version)) { if (IsVector3(reader.Version)) { m_TDoFArray = reader.ReadVector3Array(); } else { m_TDoFArray = reader.ReadAssetArray <Vector4f>(); } } }
public YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = new YAMLMappingNode(); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(RootXName, RootX.ExportYAML(container)); node.Add(SkeletonName, Skeleton.ExportYAML(container)); node.Add(SkeletonPoseName, SkeletonPose.ExportYAML(container)); node.Add(LeftHandName, LeftHand.ExportYAML(container)); node.Add(RightHandName, RightHand.ExportYAML(container)); node.Add(HandlesName, GetExportHandles(container.Version).ExportYAML(container)); node.Add(ColliderArrayName, GetExportColliderArray(container.Version).ExportYAML(container)); node.Add(HumanBoneIndexName, HumanBoneIndex.ExportYAML(true)); node.Add(HumanBoneMassName, HumanBoneMass.ExportYAML()); node.Add(ColliderIndexName, GetExportColliderIndex(container.Version).ExportYAML(true)); node.Add(ScaleName, Scale); node.Add(ArmTwistName, ArmTwist); node.Add(ForeArmTwistName, ForeArmTwist); node.Add(UpperLegTwistName, UpperLegTwist); node.Add(LegTwistName, LegTwist); node.Add(ArmStretchName, ArmStretch); node.Add(LegStretchName, LegStretch); node.Add(FeetSpacingName, FeetSpacing); node.Add(HasLeftHandName, HasLeftHand); node.Add(HasRightHandName, HasRightHand); node.Add(HasTDoFName, HasTDoF); return(node); }
public void Read(AssetStream stream) { RootX.Read(stream); Skeleton.Read(stream); SkeletonPose.Read(stream); LeftHand.Read(stream); RightHand.Read(stream); if (IsReadHandles(stream.Version)) { m_handles = stream.ReadArray <Handle>(); m_colliderArray = stream.ReadArray <Collider>(); } m_humanBoneIndex = stream.ReadInt32Array(); m_humanBoneMass = stream.ReadSingleArray(); if (IsReadColliderIndex(stream.Version)) { m_colliderIndex = stream.ReadInt32Array(); } Scale = stream.ReadSingle(); ArmTwist = stream.ReadSingle(); ForeArmTwist = stream.ReadSingle(); UpperLegTwist = stream.ReadSingle(); LegTwist = stream.ReadSingle(); ArmStretch = stream.ReadSingle(); LegStretch = stream.ReadSingle(); FeetSpacing = stream.ReadSingle(); HasLeftHand = stream.ReadBoolean(); HasRightHand = stream.ReadBoolean(); if (IsReadHasTDoF(stream.Version)) { HasTDoF = stream.ReadBoolean(); } stream.AlignStream(AlignType.Align4); }
public void Read(AssetStream stream) { RootX.Read(stream); if (IsVector3(stream.Version)) { LookAtPosition.Read3(stream); } else { LookAtPosition.Read(stream); } LookAtWeight.Read(stream); m_goalArray = stream.ReadArray <HumanGoal>(); LeftHandPose.Read(stream); RightHandPose.Read(stream); m_doFArray = stream.ReadSingleArray(); if (IsReadTArray(stream.Version)) { if (IsVector3(stream.Version)) { m_TDoFArray = stream.ReadVector3Array(); } else { m_TDoFArray = stream.ReadArray <Vector4f>(); } } }
public YAMLNode ExportYAML() { YAMLMappingNode node = new YAMLMappingNode(); node.AddSerializedVersion(SerializedVersion); node.Add("m_RootX", RootX.ExportYAML()); node.Add("m_Skeleton", Skeleton.ExportYAML()); node.Add("m_SkeletonPose", SkeletonPose.ExportYAML()); node.Add("m_LeftHand", LeftHand.ExportYAML()); node.Add("m_RightHand", RightHand.ExportYAML()); node.Add("m_Handles", Handles.ExportYAML()); node.Add("m_ColliderArray", ColliderArray.ExportYAML()); node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true)); node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML()); node.Add("m_ColliderIndex", ColliderIndex.ExportYAML(true)); node.Add("m_Scale", Scale); node.Add("m_ArmTwist", ArmTwist); node.Add("m_ForeArmTwist", ForeArmTwist); node.Add("m_UpperLegTwist", UpperLegTwist); node.Add("m_LegTwist", LegTwist); node.Add("m_ArmStretch", ArmStretch); node.Add("m_LegStretch", LegStretch); node.Add("m_FeetSpacing", FeetSpacing); node.Add("m_HasLeftHand", HasLeftHand); node.Add("m_HasRightHand", HasRightHand); node.Add("m_HasTDoF", HasTDoF); return(node); }
public void Read(EndianStream stream) { RootX.Read(stream); Skeleton.Read(stream); SkeletonPose.Read(stream); LeftHand.Read(stream); RightHand.Read(stream); m_handles = stream.ReadArray(() => new Handle(m_assetsFile)); m_colliderArray = stream.ReadArray(() => new Collider(m_assetsFile)); m_humanBoneIndex = stream.ReadInt32Array(); m_humanBoneMass = stream.ReadSingleArray(); m_colliderIndex = stream.ReadInt32Array(); Scale = stream.ReadSingle(); ArmTwist = stream.ReadSingle(); ForeArmTwist = stream.ReadSingle(); UpperLegTwist = stream.ReadSingle(); LegTwist = stream.ReadSingle(); ArmStretch = stream.ReadSingle(); LegStretch = stream.ReadSingle(); FeetSpacing = stream.ReadSingle(); HasLeftHand = stream.ReadBoolean(); HasRightHand = stream.ReadBoolean(); HasTDoF = stream.ReadBoolean(); stream.AlignStream(AlignType.Align4); }
public void Read(EndianStream stream) { RootX.Read(stream); if (IsVector3) { LookAtPosition3.Read(stream); } else { LookAtPosition4.Read(stream); } LookAtWeight.Read(stream); m_goalArray = stream.ReadArray(() => new HumanGoal(m_assetsFile)); LeftHandPose.Read(stream); RightHandPose.Read(stream); m_doFArray = stream.ReadSingleArray(); if (IsReadTArray) { if (IsVector3) { m_TDoFArray3 = stream.ReadArray <Vector3f>(); } else { m_TDoFArray4 = stream.ReadArray <Vector4f>(); } } }
public void Read(AssetReader reader) { RootX.Read(reader); Skeleton.Read(reader); SkeletonPose.Read(reader); LeftHand.Read(reader); RightHand.Read(reader); if (IsReadHandles(reader.Version)) { m_handles = reader.ReadAssetArray <Handle>(); m_colliderArray = reader.ReadAssetArray <Collider>(); } int[] HumanBoneIndex = reader.ReadInt32Array(); m_humanBoneIndex = UpdateBoneArray(HumanBoneIndex, reader.Version); float[] HumanBoneMass = reader.ReadSingleArray(); m_humanBoneMass = UpdateBoneArray(HumanBoneMass, reader.Version); if (IsReadColliderIndex(reader.Version)) { int[] ColliderIndex = reader.ReadInt32Array(); m_colliderIndex = UpdateBoneArray(ColliderIndex, reader.Version); } Scale = reader.ReadSingle(); ArmTwist = reader.ReadSingle(); ForeArmTwist = reader.ReadSingle(); UpperLegTwist = reader.ReadSingle(); LegTwist = reader.ReadSingle(); ArmStretch = reader.ReadSingle(); LegStretch = reader.ReadSingle(); FeetSpacing = reader.ReadSingle(); HasLeftHand = reader.ReadBoolean(); HasRightHand = reader.ReadBoolean(); if (IsReadHasTDoF(reader.Version)) { HasTDoF = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); }