/// <summary> /// Create a new custom CurrentState control /// </summary> /// <param name="name">Name of the setting displayed on the left</param> protected CurrentStateCategorySubItemBase(string name) { Name = name ?? throw new ArgumentNullException(nameof(name)); Visible = new BehaviorSubject <bool>(true); Visible.Subscribe( b => { if (RootGameObject != null) { RootGameObject.SetActive(b); } }); }