public void FirstInitialize(RoomsCanvases canvases) { _roomCanvases = canvases; }
public void Initialise(RoomsCanvases canvases) { roomsCanvases = canvases; playerListingMenu.Initalise(canvases); leaveRoomMenu.Initalise(canvases); }
public void Initialise(RoomsCanvases canvases) { roomsCanvases = canvases; }
public void Initialize(RoomsCanvases canvases) { this.canvases = canvases; _playersLister.Initialize(canvases); _roomLeaver.Initialize(canvases); }
public void FirstInitialize(RoomsCanvases canvases) { _roomsCanvases = canvases; _playerListingsMenu.FirstInitialize(canvases); _leaveRoomMenu.FirstInitialize(canvases); }
public void FirstInitialize(RoomsCanvases canvases) { roomsCanvases = canvases; menu = FindObjectOfType <MainMenu>(); }
public void FirstInitialize(RoomsCanvases canvases) { _roomsCanvases = canvases; _createRoomMenu.FirstInitialize(canvases); _roomListingsMenu.FirstInitialize(canvases); }
public void Firstinitialize(RoomsCanvases canvases) { roomsCanvases = canvases; }
public void FirstInitialize(RoomsCanvases canvases) { roomsCanvases = canvases; playerListingsMenu.FirstInitialize(canvases); }
public void FirstInitialize(RoomsCanvases canvases) { _roomCanvases = canvases; _roomMenu.FirstInitialize(canvases); _leaveRoomMenu.FirstInitialize(canvases); }
public void Initialize(RoomsCanvases canvases) { this.canvases = canvases; }
public void FirstInitialize(RoomsCanvases canvases) { _roomCanvases = canvases; _startMenu.FirstInitialize(canvases); }
public void FirstInitialize(RoomsCanvases _roomsCanvases) { roomsCanvases = _roomsCanvases; }
public void Initialise(RoomsCanvases canvases) { roomsCanvases = canvases; backButtonMenu.Initialise(canvases); }