示例#1
0
    /// <summary>
    /// Salva todos los datos que se puedan cambiar de una habitación.
    /// </summary>
    /// <param name="roomToSave"></param>
    public static void SaveData(RoomObject roomToSave)
    {
        if (converter == null)
        {
            converter = KeywordToStringConverter.Instance;
        }


        Room_Data roomData = new Room_Data();

        roomData.roomPositionData    = roomToSave.roomPosition;
        roomData.roomDescriptionData = roomToSave.roomDescription;
        roomData.roomNameData        = roomToSave.roomName;
        roomData.exitsData           = new Exit_Data[roomToSave.exits.Count];
        if (roomToSave.exits.Count > 0)
        {
            for (int i = 0; i < roomData.exitsData.Length; i++)
            {
                roomData.exitsData[i] = new Exit_Data();
                roomData.exitsData[i].myKeywordData             = converter.ConvertFromKeyword(roomToSave.exits[i].myKeyword);
                roomData.exitsData[i].connectedRoomPosition     = roomToSave.exits[i].conectedRoom.roomPosition;
                roomData.exitsData[i].exitDescriptionData       = roomToSave.exits[i].exitDescription;
                roomData.exitsData[i].exitActionDescriptionData = roomToSave.exits[i].exitActionDescription;
                roomData.exitsData[i].isExplicit          = roomToSave.exits[i].isExplicit;
                roomData.exitsData[i].disabledDescription = roomToSave.exits[i].disabledDescription;

                roomData.exitsData[i].isAble = roomToSave.exits[i].isAble;
            }
        }
        SaveGame.Save <Room_Data>(roomToSave.name, roomData, SaveGamePath.RoomDataPath);
    }
示例#2
0
    public static void LoadData(RoomObject roomToLoad)
    {
        Room_Data roomDataLoad = null;

        if (roomToLoad.name != null)
        {
            if (SaveGame.Exists(roomToLoad.name, SaveGamePath.RoomDataPath))
            {
                if (converter == null)
                {
                    converter = KeywordToStringConverter.Instance;
                }

                roomDataLoad = SaveGame.Load <Room_Data>(roomToLoad.name, SaveGamePath.RoomDataPath);

                roomToLoad.roomPosition    = roomDataLoad.roomPositionData;
                roomToLoad.roomDescription = roomDataLoad.roomDescriptionData;
                roomToLoad.roomName        = roomDataLoad.roomNameData;
                if (roomDataLoad.exitsData.Length > 0)
                {
                    roomToLoad.exits.Clear();
                    for (int i = 0; i < roomDataLoad.exitsData.Length; i++)
                    {
                        Exit loadExit = new Exit();

                        loadExit.myKeyword = converter.ConvertFromString(roomDataLoad.exitsData[i].myKeywordData);
                        if (roomDataLoad.exitsData[i].connectedRoomPosition != null)
                        {
                            if (RoomEditionController.existingRooms.ContainsKey(roomDataLoad.exitsData[i].connectedRoomPosition))
                            {
                                loadExit.conectedRoom = RoomEditionController.existingRooms[roomDataLoad.exitsData[i].connectedRoomPosition];
                            }
                            else
                            {
                                Debug.LogWarning("Se está intentando acceder a una habitación no existente. Vector: "
                                                 + roomDataLoad.exitsData[i].connectedRoomPosition + ", Habitación de origen: " +
                                                 roomDataLoad.roomNameData);
                            }
                        }
                        loadExit.exitDescription       = roomDataLoad.exitsData[i].exitDescriptionData;
                        loadExit.exitActionDescription = roomDataLoad.exitsData[i].exitActionDescriptionData;
                        loadExit.isExplicit            = roomDataLoad.exitsData[i].isExplicit;
                        loadExit.isAble = roomDataLoad.exitsData[i].isAble;
                        loadExit.disabledDescription = roomDataLoad.exitsData[i].disabledDescription;



                        roomToLoad.exits.Add(loadExit);
                    }
                }
            }
        }
    }
示例#3
0
    //***************************************************************************************************

    void CreateRoomData()
    {
        Room_Data data = new Room_Data(RoomData, MinDimensions, MaxDimensions);

        RoomDimensions = data.Generate();
    }