public void roomSelected(int roomNumber) { RoomWord roomWordSelect = this.loadedRooms[roomNumber]; GameInfoSynonym2.currentGame.currentWord = roomWordSelect.wordText; GameInfoSynonym2.currentGame.currentWordID = roomWordSelect.wordID; SceneSwitcher.LoadScene2(GameSettings.SCENE_FILLER_WORD); }
public void parseLevelInfo() { GameInfoSynonym2.info.wordsCompleted = 0; this.loadedRooms = new Dictionary <int, RoomWord>(); foreach (Synonym2Words word in levelInfo.words) { RoomWord RoomWordData = new RoomWord(); RoomWordData.wordID = word.linguistic_unit_id; RoomWordData.wordText = word.text; this.loadedRooms.Add(word.position, RoomWordData); this.currentWord = word; if (word.position == 1) { this.checkRoom(room1); } if (word.position == 2) { this.checkRoom(room2); } if (word.position == 3) { this.checkRoom(room3); } if (word.position == 4) { this.checkRoom(room4); } if (word.position == 5) { this.checkRoom(room5); } if (word.position == 6) { this.checkRoom(room6); } if (word.position == 7) { this.checkRoom(room7); } if (word.position == 8) { this.checkRoom(room8); } if (word.position == 9) { this.checkRoom(room9); } if (word.position == 10) { this.checkRoom(room10); } } this.checkEndRoom(); }