public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendNotification("¿Te gustaria hacerte una buena jalada de ganzo?\n\n" + "Para confirmar, escriba \":paja si\". \n\n Después de haber hecho usted no puede volver!\n\n(Si no quieres jalarte el ganzo, ignora este mensaje! ;) )\n\n"); return; } RoomUser roomUserByHabbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (roomUserByHabbo == null) { return; } if (Params.Length == 2 && Params[1].ToString() == "si") { Room.SendMessage(new ChatComposer(roomUserByHabbo.VirtualId, "* Se saca el pene *", 0, 3), false); Thread.Sleep(2000); Room.SendMessage(new ChatComposer(roomUserByHabbo.VirtualId, "*Se pajea tan rapido que queda con cojonera*", 0, 3), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(602); Room.SendMessage(new ChatComposer(roomUserByHabbo.VirtualId, "*Se ensucia de cosa blanca*", 0, 3), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(0); } }
public void Execute(GameClient Session, Room Room, RoomUser UserRoom, string[] Params) { if (UserRoom.team != Team.none || UserRoom.InGame) { return; } int CurrentEnable = UserRoom.CurrentEffect; if (CurrentEnable == 28 || CurrentEnable == 29 || CurrentEnable == 30 || CurrentEnable == 37 || CurrentEnable == 184 || CurrentEnable == 77 || CurrentEnable == 103 || CurrentEnable == 40 || CurrentEnable == 41 || CurrentEnable == 42 || CurrentEnable == 43 || CurrentEnable == 49 || CurrentEnable == 50 || CurrentEnable == 51 || CurrentEnable == 52 || CurrentEnable == 33 || CurrentEnable == 34 || CurrentEnable == 35 || CurrentEnable == 36) { return; } if (UserRoom.CurrentEffect == 569) { UserRoom.ApplyEffect(0); } else { UserRoom.ApplyEffect(569); } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { RoomUser ThisUser = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (Session.GetHabbo().Rank >= 2 && Session.GetHabbo().isOfficer == false) { Session.GetHabbo().isOfficer = true; ThisUser.ApplyEffect(19); Session.SendWhisper("Você é agora um policial e pode cuida do jogo agora!"); Session.GetHabbo()._NamePrefixColor = "d15000"; Session.GetHabbo()._NamePrefix = "Police"; RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User != null) { Session.SendMessage(new UserChangeComposer(User, true)); Room.SendMessage(new UserChangeComposer(User, false)); } } else if (Session.GetHabbo().Rank >= 3 && Session.GetHabbo().isOfficer == true) { Session.GetHabbo().isOfficer = false; ThisUser.ApplyEffect(0); Session.SendWhisper("Você não é um oficial e não pode prender pessoas mais!"); } else { Session.SendWhisper("Você não tem permissão para usar isso!"); } }
private void FreezeUser(RoomUser User) { if (User.IsBot || User.shieldActive || User.Team == Team.None || User.Freezed) { return; } User.Freezed = true; User.FreezeCounter = 0; User.FreezeLives--; if (User.FreezeLives <= 0) { User.GetClient().SendPacket(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); User.ApplyEffect(-1); _room.GetGameManager().AddPointToTeam(User.Team, -10); var t = _room.GetTeamManagerForFreeze(); t.OnUserLeave(User); User.Team = Team.None; if (ExitTeleports.Count > 0) { _room.GetGameMap().TeleportToItem(User, GetRandomExitTile()); } User.Freezed = false; User.SetStep = false; User.IsWalking = false; User.UpdateNeeded = true; if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0) { StopGame(); // yellow team win } else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) { StopGame(); // blue team win } else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) { StopGame(); // red team win } else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0) { StopGame(); // green team win } return; } _room.GetGameManager().AddPointToTeam(User.Team, -10); User.ApplyEffect(12); User.GetClient().SendPacket(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); }
private void FreezeUser(RoomUser User) { if (User.IsBot || User.shieldActive || User.Team == TEAM.NONE || User.Freezed) { return; } User.Freezed = true; User.FreezeCounter = 0; User.FreezeLives--; if (User.FreezeLives <= 0) { User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); User.ApplyEffect(-1); _room.GetGameManager().AddPointToTeam(User.Team, -10); TeamManager t = _room.GetTeamManagerForFreeze(); t.OnUserLeave(User); User.Team = TEAM.NONE; if (_exitTeleports.Count > 0) { _room.GetGameMap().TeleportToItem(User, this.GetRandomExitTile()); } User.Freezed = false; User.SetStep = false; User.IsWalking = false; User.UpdateNeeded = true; if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0) { StopGame(); // yellow team win } else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) { StopGame(); // blue team win } else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) { StopGame(); // red team win } else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0) { StopGame(); // green team win } return; } _room.GetGameManager().AddPointToTeam(User.Team, -10); User.ApplyEffect(12); BiosEmuThiago.GetGame().GetAchievementManager().ProgressAchievement(User.GetClient(), "ACH_EsA", 1); User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); }
public void Execute(GameClient Session, Room Room, RoomUser UserRoom, string[] Params) { if (Session.GetHabbo() == null) { return; } if (Room.RpRoom) { return; } int Nombre = ButterflyEnvironment.GetRandomNumber(1, 3); Habbo Habbo = Session.GetHabbo(); if (Nombre != 1) //Gagné bravo +1Point { Habbo.Mazo += 1; if (Habbo.MazoHighScore < Habbo.Mazo) { //SQL sauvegarde le score UserRoom.SendWhisperChat(string.Format(ButterflyEnvironment.GetLanguageManager().TryGetValue("cmd.mazo.newscore", Session.Langue), Habbo.Mazo)); Habbo.MazoHighScore = Habbo.Mazo; using (IQueryAdapter queryreactor = ButterflyEnvironment.GetDatabaseManager().GetQueryReactor()) queryreactor.RunQuery("UPDATE users SET mazoscore = '" + Habbo.MazoHighScore + "' WHERE id = " + Habbo.Id); } else { UserRoom.SendWhisperChat(string.Format(ButterflyEnvironment.GetLanguageManager().TryGetValue("cmd.mazo.win", Session.Langue), Habbo.Mazo)); } UserRoom.ApplyEffect(566, true); UserRoom.TimerResetEffect = 4; } else //Perdu remise à zero { //Mettre l'enable if (Habbo.Mazo > 0) { UserRoom.SendWhisperChat(ButterflyEnvironment.GetLanguageManager().TryGetValue("cmd.mazo.bigloose", Session.Langue)); } else { UserRoom.SendWhisperChat(ButterflyEnvironment.GetLanguageManager().TryGetValue("cmd.mazo.loose", Session.Langue)); } Habbo.Mazo = 0; UserRoom.ApplyEffect(567, true); UserRoom.TimerResetEffect = 4; } using (IQueryAdapter queryreactor = ButterflyEnvironment.GetDatabaseManager().GetQueryReactor()) queryreactor.RunQuery("UPDATE users SET mazo = '" + Habbo.Mazo + "' WHERE id = " + Habbo.Id); }
/// <summary> /// Method is call when timer is finished /// </summary> /// <param name="info">The information</param> public void Ticked(object info) { try { if (Me != null && Me.GetHabbo() != null && Me.GetRoleplay() != null) { // Take away 2 seconds from the time left TimeLeft -= 2000; // Get the roomuser RoomUser RoomUser = Me.GetHabbo().GetRoomUser(); // Get the team Team TheTeam = ColourManager.GetTeamByBase(RoomUser); // Check if the user is not on the base point if (TheTeam == null || Team.KnockedOut) { RoleplayManager.Shout(Me, "*Stops capturing the base*"); Team.BeingCaptured = false; Timer = null; Timer2 = null; TheTeam = null; Me = null; RoomUser.ApplyEffect(0); return; } // If there is still more to do if (TimeLeft > 0) { Timer.Change(2000, Timeout.Infinite); // Stop proceeding return; } Team.BeingCaptured = false; RoomUser.ApplyEffect(0); ColourManager.EliminateTeam(Team); } else { Team.BeingCaptured = false; } } catch { Team.BeingCaptured = false; } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendNotification("Você gostaria de comprar maconha?\n\n" + "Para confirmar, insira \":fumar sim\". \n\n Depois de ter feito você não pode voltar!\n\n(Se você não quiser comprar maconha, ignore esta mensagem! ;) )\n\n"); return; } RoomUser roomUserByHabbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (roomUserByHabbo == null) { return; } if (Params.Length == 2 && Params[1].ToString() == "sim") { roomUserByHabbo.GetClient().SendWhisper("Ganhou Maconha!"); Thread.Sleep(1000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "* Enrola baseado *", 0, 6), false); Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "*vou acender e começar a fumar*", 0, 6), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(53); Thread.Sleep(2000); switch (new Random().Next(1, 4)) { case 1: Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Hehehe Eu vejo muitas aves :D ", 0, 6), false); break; case 2: roomUserByHabbo.ApplyEffect(70); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Eu me sinto um panda :D ", 0, 6), false); break; default: Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Hehehe to muito chapado :D ", 0, 6), false); break; } Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "HAHAAHHAHAHAHAAHAHAHHAHAHAHA LOL", 0, 6), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(0); Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "*que Maconha boa que eu ganhei *", 0, 6), false); Thread.Sleep(2000); } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendNotification("¿Te gustaría comprar marihuana?\n\n" + "Para confirmar, escriba \":fumar si\". \n\n Después de haber hecho usted no puede volver!\n\n(Si no quieres comprar marihuana, ignora este mensaje! ;) )\n\n"); return; } RoomUser roomUserByHabbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (roomUserByHabbo == null) { return; } if (Params.Length == 2 && Params[1].ToString() == "si") { roomUserByHabbo.GetClient().SendWhisper("¡Obtuvo Marihuana!"); Thread.Sleep(1000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "* Enrolla el bate *", 0, 6), false); Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "*Encender y empezar a fumar*", 0, 6), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(53); Thread.Sleep(2000); switch (new Random().Next(1, 4)) { case 1: Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Hehehe Veo muchas aves :D ", 0, 6), false); break; case 2: roomUserByHabbo.ApplyEffect(70); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Me siento un panda :D ", 0, 6), false); break; default: Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Hehehe voy volando por los aires :D ", 0, 6), false); break; } Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "Veo a M00nlight y a Pussy de colores", 0, 6), false); Thread.Sleep(2000); roomUserByHabbo.ApplyEffect(0); Thread.Sleep(2000); Room.SendMessage((IServerPacket) new ChatComposer(roomUserByHabbo.VirtualId, "*que Marihuana buena que obtuve*", 0, 6), false); Thread.Sleep(2000); } }
private void Cac(RoomUser Bot, Room Room, RoomUser User) { int Dmg = ButterflyEnvironment.GetRandomNumber(this.WeaponCac.DmgMin, this.WeaponCac.DmgMax); if (!User.IsBot) { RolePlayer Rp = User.Roleplayer; if (Rp != null) { Rp.Hit(User, Dmg, Room); } } else { if (User.BotData.RoleBot != null) { User.BotData.RoleBot.Hit(User, Dmg, Room, Bot.VirtualId, User.BotData.RoleBot.Config.TeamId); } } int WeaponEanble = this.WeaponCac.Enable; Bot.ApplyEffect(WeaponEanble, true); Bot.TimerResetEffect = this.WeaponCac.FreezeTime + 1; if (Bot.FreezeEndCounter <= this.WeaponCac.FreezeTime + 1) { Bot.Freeze = true; Bot.FreezeEndCounter = this.WeaponCac.FreezeTime + 1; } }
private void Pan(RoomUser Bot, Room Room) { MovementDirection movement = MovementManagement.GetMovementByDirection(Bot.RotBody); int WeaponEanble = this.WeaponGun.Enable; Bot.ApplyEffect(WeaponEanble, true); Bot.TimerResetEffect = this.WeaponGun.FreezeTime + 1; if (Bot.FreezeEndCounter <= this.WeaponGun.FreezeTime) { Bot.Freeze = true; Bot.FreezeEndCounter = this.WeaponGun.FreezeTime; } for (int i = 0; i < this.WeaponGun.FreezeTime; i++) { if (this.GunCharger <= 0) { return; } this.GunCharger--; int Dmg = ButterflyEnvironment.GetRandomNumber(this.WeaponGun.DmgMin, this.WeaponGun.DmgMax); Room.GetProjectileManager().AddProjectile(Bot.VirtualId, Bot.SetX, Bot.SetY, Bot.SetZ, movement, Dmg, this.WeaponGun.Distance, this.Config.TeamId); } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendWhisper("Digite o usuário que deseja descongelar.", 1); return; } RoomUser TargetUser = Room.GetRoomUserManager().GetRoomUserByHabbo(Params[1]); if (TargetUser == null || TargetUser.GetClient() == null) { Session.SendWhisper("Ocorreu um erro ao encontrar esse usuário, talvez ele não esteja online.", 1); return; } if (!TargetUser.Frozen) { Session.SendWhisper("Este usuário não está congelado!", 1); return; } TargetUser.Frozen = false; if (TargetUser.CurrentEffect != 0) { TargetUser.ApplyEffect(0); } Session.Shout("*Descongela imediatamente " + TargetUser.GetClient().GetHabbo().Username + "*", 23); Session.SendWhisper("Descongelou com sucesso " + TargetUser.GetClient().GetHabbo().Username + "!", 1); return; }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendWhisper("Digite o usuário que deseja congelar.", 1); return; } GameClient TargetClient = PlusEnvironment.GetGame().GetClientManager().GetClientByUsername(Params[1]); if (TargetClient == null) { Session.SendWhisper("Ocorreu um erro ao encontrar esse usuário, talvez ele não esteja online.", 1); return; } RoomUser TargetUser = Session.GetHabbo().CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(Params[1]); if (TargetClient.GetRoleplay().EquippedWeapon != null) { TargetClient.GetRoleplay().EquippedWeapon = null; } if (TargetUser != null) { TargetUser.Frozen = true; TargetUser.ClearMovement(true); TargetUser.ApplyEffect(EffectsList.Ice); } Session.Shout("*Congela imediatamente o usuário " + TargetClient.GetHabbo().Username + "*", 23); Session.SendWhisper("Congelou " + TargetClient.GetHabbo().Username + " com sucesso!", 1); }
private void EndGame(RoomUser roomUser, Team winningTeam) { if (roomUser.team == winningTeam && winningTeam != Team.none) { this.room.SendPacket(new ActionMessageComposer(roomUser.VirtualId, 1)); } else if (roomUser.team != Team.none) { Item FirstTile = this.GetFirstTile(roomUser.X, roomUser.Y); if (FirstTile == null) { return; } if (this.room.GetGameItemHandler().GetExitTeleport() != null) { this.room.GetGameMap().TeleportToItem(roomUser, this.room.GetGameItemHandler().GetExitTeleport()); } TeamManager managerForBanzai = roomUser.GetClient().GetHabbo().CurrentRoom.GetTeamManager(); managerForBanzai.OnUserLeave(roomUser); this.room.GetGameManager().UpdateGatesTeamCounts(); roomUser.ApplyEffect(0); roomUser.team = Team.none; } }
public void CycleUser(RoomUser User) { if (User.Freezed) { User.FreezeCounter++; if (User.FreezeCounter > 10) { User.Freezed = false; User.FreezeCounter = 0; ActivateShield(User); } } if (User.shieldActive) { User.shieldCounter++; if (User.shieldCounter > 10) { User.shieldActive = false; User.shieldCounter = 10; User.ApplyEffect((int)User.team + 39); } } }
public void CycleUser(RoomUser user) { if (user.Freezed) { user.FreezeCounter++; if (user.FreezeCounter > 10) { user.Freezed = false; user.FreezeCounter = 0; ActivateShield(user); } } if (!user.shieldActive) { return; } ++user.shieldCounter; if (user.shieldCounter <= 10) { return; } user.shieldActive = false; user.shieldCounter = 10; user.ApplyEffect(((int)user.team + 39)); }
public void Parse(GameClient Session, ClientPacket Packet) { int EffectId = Packet.PopInt(); if (EffectId < 0) { EffectId = 0; } if (!Session.GetHabbo().InRoom) { return; } Room Room = Session.GetHabbo().CurrentRoom; if (Room == null) { return; } RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User == null) { return; } if (EffectId != 0 && Session.GetHabbo().Effects().HasEffect(EffectId, true)) { User.ApplyEffect(EffectId); } }
public static void CycleUser(RoomUser user) { if (user.Freezed) { { ++user.FreezeCounter; } if (user.FreezeCounter > 10) { user.Freezed = false; user.FreezeCounter = 0; ActivateShield(user); } } if (!user.ShieldActive) { return; } { ++user.ShieldCounter; } if (user.ShieldCounter <= 10) { return; } user.ShieldActive = false; user.ShieldCounter = 10; user.ApplyEffect((int)(user.Team + 39)); }
internal void CycleUser(RoomUser user) { if (user.Freezed) { user.FreezeCounter++; if (user.FreezeCounter > 10) { user.Freezed = false; user.FreezeCounter = 0; //user.ApplyEffect((int)user.team + 39); ActivateShield(user); } } if (user.shieldActive) { user.shieldCounter++; if (user.shieldCounter > 10) { user.shieldActive = false; user.shieldCounter = 10; user.ApplyEffect((int)user.team + 39); } } }
public void Execute(GameClient Session, Room Room, RoomUser UserRoom, string[] Params) { if (Params.Length != 2) { return; } int NumEnable; if (!int.TryParse(Params[1], out NumEnable)) { return; } if (!ButterflyEnvironment.GetGame().GetEffectsInventoryManager().EffectExist(NumEnable, Session.GetHabbo().HasFuse("fuse_mod"))) { return; } if (UserRoom.team != Team.none || UserRoom.InGame) { return; } int CurrentEnable = UserRoom.CurrentEffect; if (CurrentEnable == 28 || CurrentEnable == 29 || CurrentEnable == 30 || CurrentEnable == 184) { return; } UserRoom.ApplyEffect(NumEnable); }
private void EndGame(RoomUser roomUser, Team winningTeam) { if (roomUser.team == winningTeam && winningTeam != Team.none) { this.room.SendPacket(new ActionMessageComposer(roomUser.VirtualId, 1)); } else if (roomUser.team != Team.none) { Item FirstTile = this.GetFirstTile(roomUser.X, roomUser.Y); if (FirstTile == null) { return; } roomUser.ApplyEffect(0); TeamManager managerForFreeze = this.room.GetTeamManager(); managerForFreeze.OnUserLeave(roomUser); this.room.GetGameManager().UpdateGatesTeamCounts(); roomUser.team = Team.none; if (this.room.GetGameItemHandler().GetExitTeleport() != null) { this.room.GetGameMap().TeleportToItem(roomUser, this.room.GetGameItemHandler().GetExitTeleport()); } roomUser.Freezed = false; roomUser.SetStep = false; roomUser.IsWalking = false; roomUser.UpdateNeeded = true; roomUser.FreezeLives = 0; } }
/// <summary> /// Method is call when timer is finished /// </summary> /// <param name="info">The information</param> public void Ticked(object info) { try { // If the user exists if (Me != null && Me.GetRoleplay() != null) { // Get the room user RoomUser MyRoomUser = Me.GetHabbo().GetRoomUser(); if (MyRoomUser != null) { // Let the user walk again MyRoomUser.CanWalk = true; MyRoomUser.Frozen = false; MyRoomUser.ApplyEffect(0); } // Set the user as alive Me.GetRoleplay().KnockedOut = false; // Tell the user they are free to move again Me.SendWhisper("[COLOR WARS] You are now conscious and can move!"); // Dispose of me, I have served mi purpose!! Timer = null; Me = null; } } catch { } }
public void Parse(GameClient session, ClientPacket packet) { int effectId = packet.PopInt(); if (effectId < 0) { effectId = 0; } if (!session.GetHabbo().InRoom) { return; } Room room = session.GetHabbo().CurrentRoom; if (room == null) { return; } RoomUser user = room.GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id); if (user == null) { return; } if (effectId != 0 && session.GetHabbo().Effects().HasEffect(effectId, true)) { user.ApplyEffect(effectId); } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); User.ApplyEffect(187); User.IsAsleep = true; Session.SendWhisper("Je staat nu op afwezig. Typ ':bew' om weer terug te komen!"); }
private void FreezeUser(RoomUser user) { if (user.IsBot || user.shieldActive || user.team == Team.none) { return; } if (user.Freezed) { user.Freezed = false; user.ApplyEffect((int)user.team + 39); return; } user.Freezed = true; user.FreezeCounter = 0; user.FreezeLives--; if (user.FreezeLives <= 0) { user.ApplyEffect(-1); room.GetGameManager().AddPointToTeam(user.team, -20, user); user.team = Team.none; if (exitTeleport != null) { room.GetGameMap().TeleportToItem(user, exitTeleport); } user.Freezed = false; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; return; } room.GetGameManager().AddPointToTeam(user.team, -10, user); user.ApplyEffect(12); ServerMessage message = new ServerMessage(); message.Init(701); message.AppendInt32(user.InternalRoomID); message.AppendInt32(user.FreezeLives); user.GetClient().SendMessage(message); }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); User.UnIdle(); User.ApplyEffect(0); Session.SendWhisper("Je bent weer terug, welkom terug!"); }
private void EnableEffet(RoomUser user, JankenEnum Janken) { if (Janken == JankenEnum.Ciseaux) { user.ApplyEffect(563, true); } else if (Janken == JankenEnum.Pierre) { user.ApplyEffect(565, true); } else if (Janken == JankenEnum.Feuille) { user.ApplyEffect(564, true); } user.TimerResetEffect = 10; }
private void ResetAnimation(RoomUser user) { user.ApplyEffect(user.CurrentEffect, true); if (user.FreezeEndCounter <= 0) { user.Freeze = false; } }
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { #region Conditions if (Params.Length == 1) { Session.SendWhisper("Opa, você esqueceu de inserir um nome de usuário!", 1); return; } GameClient TargetClient = PlusEnvironment.GetGame().GetClientManager().GetClientByUsername(Params[1]); if (TargetClient == null) { Session.SendWhisper("Ocorreu um erro ao tentar encontrar esse usuário, talvez ele esteja offline.", 1); return; } RoomUser RoomUser = Session.GetRoomUser(); RoomUser TargetUser = Room.GetRoomUserManager().GetRoomUserByHabbo(TargetClient.GetHabbo().Username); if (TargetUser == null) { Session.SendWhisper("Ocorreu um erro ao encontrar esse usuário, talvez ele não esteja online ou nesta sala.", 1); return; } if (Session.GetRoleplay().TryGetCooldown("beijar")) { return; } if (TargetUser.IsAsleep) { Session.SendWhisper("Você não pode beijar alguém que está ausente!", 1); return; } #endregion #region Execute Point ClientPos = new Point(RoomUser.X, RoomUser.Y); Point TargetClientPos = new Point(TargetUser.X, TargetUser.Y); double Distance = RoleplayManager.GetDistanceBetweenPoints2D(ClientPos, TargetClientPos); if (Distance <= 1) { Session.Shout("*Inclina-se em " + TargetClient.GetHabbo().Username + " e dá um pequeno beijo rápido nos lábios*", 16); Session.GetRoleplay().CooldownManager.CreateCooldown("beijar", 1000, 5); RoomUser.ApplyEffect(EffectsList.Love); TargetUser.ApplyEffect(EffectsList.Love); Session.GetRoleplay().KissTimer = 5; TargetClient.GetRoleplay().KissTimer = 5; return; } else { Session.SendWhisper("Você deve se aproximar desse cidadão para beijá-lo!", 1); return; } #endregion }
public void OneMinute(object info) { try { if (Me != null) { // Get the roomuser RoomUser RoomUser = Me.GetHabbo().GetRoomUser(); // Get the team Team TheTeam = ColourManager.GetTeamByBase(RoomUser); // Check if the user is not on the base point if (TheTeam == null) { Team.BeingCaptured = false; Timer = null; Timer2 = null; TheTeam = null; Me = null; return; } // If there is still more to do if (TimeLeft > 0) { // Convert the milliseconds to minutes int Minutes = TimeLeft / 60000; if (Minutes == 0) { // Inform the user of time left if (Me.GetRoleplay() != null) { Me.GetRoleplay().GiveColorWarPoints(ColourManager.CapturePoints); } RoleplayManager.Shout(Me, "*Successfully captures the " + Team.Colour.ToLower() + "'s base, knocking them out of the round [+ " + ColourManager.CapturePoints + " Color Wars Pts]*"); RoomUser.ApplyEffect(0); } else { RoleplayManager.Shout(Me, "*" + Minutes + " minutes until the base is captured!*"); } // Restart the timer! :D Timer2.Change(60000, Timeout.Infinite); // Stop proceeding return; } } } catch { } }
public static void CycleUser(RoomUser user) { if (user.Freezed) { { ++user.FreezeCounter; } if (user.FreezeCounter > 10) { user.Freezed = false; user.FreezeCounter = 0; ActivateShield(user); } } if (!user.ShieldActive) return; { ++user.ShieldCounter; } if (user.ShieldCounter <= 10) return; user.ShieldActive = false; user.ShieldCounter = 10; user.ApplyEffect((int) (user.Team + 39)); }
private static void ActivateShield(RoomUser User) { User.ApplyEffect(Convert.ToInt32(User.Team + 48)); User.shieldActive = true; User.shieldCounter = 0; }
private void HandleBanzaiTiles(Point coord, Team team, RoomUser user) { if (team == Team.none) return; List<RoomItem> items = room.GetGameMap().GetCoordinatedItems(coord); int i = 0; foreach (RoomItem _item in banzaiTiles.Values) { if (_item.GetBaseItem().InteractionType != InteractionType.banzaifloor) { user.team = Team.none; user.ApplyEffect(0); continue; } if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14")) { i++; continue; } if (_item.GetX != coord.X || _item.GetY != coord.Y) continue; SetTile(_item, team, user); if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14")) i++; _item.UpdateState(false, true); } if (i == banzaiTiles.Count) this.BanzaiEnd(); }
internal void CycleUser(RoomUser user) { if (user.Freezed) { checked { ++user.FreezeCounter; } if (user.FreezeCounter > 10) { user.Freezed = false; user.FreezeCounter = 0; Freeze.ActivateShield(user); } } if (!user.shieldActive) return; checked { ++user.shieldCounter; } if (user.shieldCounter > 10) { user.shieldActive = false; user.shieldCounter = 10; user.ApplyEffect((int)(user.team + 39)); } }
private void HandleBanzaiTiles(Point coord, TEAM team, RoomUser user) { if (team == TEAM.NONE) return; List<Item> items = _room.GetGameMap().GetCoordinatedItems(coord); int i = 0; foreach (Item _item in _banzaiTiles.Values.ToList()) { if (_item == null) continue; if (_item.GetBaseItem().InteractionType != InteractionType.banzaifloor) { user.Team = TEAM.NONE; user.ApplyEffect(0); continue; } if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14")) { i++; continue; } if (_item.GetX != coord.X || _item.GetY != coord.Y) continue; SetTile(_item, team, user); if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14")) i++; _item.UpdateState(false, true); } if (i == _banzaiTiles.Count) BanzaiEnd(); }
private void FreezeUser(RoomUser user) { if (user.IsBot || user.ShieldActive || user.Team == Team.None || user.Freezed) return; user.Freezed = true; user.FreezeCounter = 0; --user.FreezeLives; if (user.FreezeLives <= 0) { var serverMessage = new ServerMessage(); serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer")); serverMessage.AppendInteger(user.InternalRoomId); serverMessage.AppendInteger(user.FreezeLives); user.GetClient().SendMessage(serverMessage); user.ApplyEffect(-1); _room.GetGameManager().AddPointToTeam(user.Team, -10, user); var managerForFreeze = _room.GetTeamManagerForFreeze(); managerForFreeze.OnUserLeave(user); user.Team = Team.None; if (ExitTeleport != null) _room.GetGameMap().TeleportToItem(user, ExitTeleport); user.Freezed = false; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; if (!managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() && !managerForFreeze.GreenTeam.Any() && managerForFreeze.YellowTeam.Any()) StopGame(); else if (managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() && !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any()) StopGame(); else if (!managerForFreeze.BlueTeam.Any() && managerForFreeze.RedTeam.Any() && !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any()) StopGame(); else { if (managerForFreeze.BlueTeam.Any() || managerForFreeze.RedTeam.Any() || !managerForFreeze.GreenTeam.Any() || managerForFreeze.YellowTeam.Any()) return; StopGame(); } } else { _room.GetGameManager().AddPointToTeam(user.Team, -10, user); user.ApplyEffect(12); var serverMessage = new ServerMessage(); serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer")); serverMessage.AppendInteger(user.InternalRoomId); serverMessage.AppendInteger(user.FreezeLives); user.GetClient().SendMessage(serverMessage); } }
private void FreezeUser(RoomUser user) { if (user.IsBot || user.shieldActive || user.team == Team.none) return; if (user.Freezed) { user.Freezed = false; user.ApplyEffect((int)user.team + 39); return; } user.Freezed = true; user.FreezeCounter = 0; user.FreezeLives--; if (user.FreezeLives <= 0) { user.ApplyEffect(-1); room.GetGameManager().AddPointToTeam(user.team, -20, user); user.team = Team.none; if (exitTeleport != null) room.GetGameMap().TeleportToItem(user, exitTeleport); user.Freezed = false; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; return; } room.GetGameManager().AddPointToTeam(user.team, -10, user); user.ApplyEffect(12); ServerMessage message = new ServerMessage(); message.Init(701); message.AppendInt32(user.InternalRoomID); message.AppendInt32(user.FreezeLives); user.GetClient().SendMessage(message); }
private static void ActivateShield(RoomUser user) { user.ApplyEffect((int)user.team + 48); user.shieldActive = true; user.shieldCounter = 0; }
private static void RemoveUserFromTeam(RoomUser user) { user.team = Team.none; user.ApplyEffect(-1); }
private void HandleBanzaiTiles(Point coord, Team team, RoomUser user) { if (team == Team.None) return; _room.GetGameMap().GetCoordinatedItems(coord); int num = 0; foreach (RoomItem roomItem in BanzaiTiles.Values) { if (roomItem.GetBaseItem().InteractionType != Interaction.BanzaiFloor) { user.Team = Team.None; user.ApplyEffect(0); } else if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14")) { ++num; } else if (roomItem.X == coord.X && roomItem.Y == coord.Y) { SetTile(roomItem, team, user); if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14")) { ++num; } roomItem.UpdateState(false, true); } } if (num != BanzaiTiles.Count) return; BanzaiEnd(); }
private void FreezeUser(RoomUser User) { if (User.IsBot || User.shieldActive || User.Team == TEAM.NONE || User.Freezed) return; User.Freezed = true; User.FreezeCounter = 0; User.FreezeLives--; if (User.FreezeLives <= 0) { User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); User.ApplyEffect(-1); _room.GetGameManager().AddPointToTeam(User.Team, -10); TeamManager t = _room.GetTeamManagerForFreeze(); t.OnUserLeave(User); User.Team = TEAM.NONE; if (_exitTeleports.Count > 0) _room.GetGameMap().TeleportToItem(User, this.GetRandomExitTile()); User.Freezed = false; User.SetStep = false; User.IsWalking = false; User.UpdateNeeded = true; if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0) StopGame(); // yellow team win else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) StopGame(); // blue team win else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) StopGame(); // red team win else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0) StopGame(); // green team win return; } _room.GetGameManager().AddPointToTeam(User.Team, -10); User.ApplyEffect(12); User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives)); }
private void HandleBanzaiTiles(Point coord, Team team, RoomUser user) { if (team == Team.none) return; this.room.GetGameMap().GetCoordinatedItems(coord); int num = 0; foreach (RoomItem roomItem in (IEnumerable)this.banzaiTiles.Values) { if (roomItem.GetBaseItem().InteractionType != InteractionType.banzaifloor) { user.team = Team.none; user.ApplyEffect(0); } else if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14")) checked { ++num; } else if (roomItem.GetX == coord.X && roomItem.GetY == coord.Y) { this.SetTile(roomItem, team, user); if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14")) checked { ++num; } roomItem.UpdateState(false, true); } } if (num != this.banzaiTiles.Count) return; this.BanzaiEnd(); }
public void CycleUser(RoomUser User) { if (User.Freezed) { User.FreezeCounter++; if (User.FreezeCounter > 10) { User.Freezed = false; User.FreezeCounter = 0; ActivateShield(User); } } if (User.shieldActive) { User.shieldCounter++; if (User.shieldCounter > 10) { User.shieldActive = false; User.shieldCounter = 10; User.ApplyEffect(Convert.ToInt32(User.Team) + 39); } } }
private void FreezeUser(RoomUser user) { if (user.IsBot || user.shieldActive || user.team == Team.none) return; if (user.Freezed) { user.Freezed = false; user.ApplyEffect((int)user.team + 39); return; } user.Freezed = true; user.FreezeCounter = 0; user.FreezeLives--; if (user.FreezeLives <= 0) { ServerMessage message2 = new ServerMessage(); message2.Init(Outgoing.UpdateFreezeLives); message2.AppendInt32(user.InternalRoomID); message2.AppendInt32(user.FreezeLives); user.GetClient().SendMessage(message2); user.ApplyEffect(-1); room.GetGameManager().AddPointToTeam(user.team, -20, user); TeamManager t = room.GetTeamManagerForFreeze(); t.OnUserLeave(user); user.team = Team.none; if (exitTeleport != null) room.GetGameMap().TeleportToItem(user, exitTeleport); user.Freezed = false; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0) this.StopGame(); // yellow team win else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) this.StopGame(); // blue team win else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0) this.StopGame(); // red team win else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0) this.StopGame(); // green team win return; } room.GetGameManager().AddPointToTeam(user.team, -10, user); user.ApplyEffect(12); ServerMessage message = new ServerMessage(); message.Init(Outgoing.UpdateFreezeLives); message.AppendInt32(user.InternalRoomID); message.AppendInt32(user.FreezeLives); user.GetClient().SendMessage(message); }