void OnPhotonInstantiate(PhotonMessageInfo info)
 {
     if (roomTimeManager.isPauseState())
     {
         DestroyPlayer(true);
     }
     else
     {
         RespawnPlayer();
     }
 }
 void Update()
 {
     if (!roomTimeManager.isPauseState())
     {
         canvas.enabled = PhotonNetwork.inRoom && Input.GetKey(KeyCode.V);
     }
 }