示例#1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag != myTag && roomspawn.spawned == false)
     {
         roomspawn.Respawn();
         //spawnPoint = other.gameObject.transform.Find("SpawnPoint");
         //rand = Random.Range(0, templates.respawnRooms.Length);
         //Instantiate(templates.respawnRooms[rand], other.gameObject.transform.position, templates.respawnRooms[rand].transform.rotation);
         Destroy(transform.root.gameObject);
         Debug.Log("detected bad room match, destroyed it.");
     }
 }