public void CreateQuickGame(uint minOpponents, uint maxOpponents, uint variant, ulong exclusiveBitMask, RealTimeMultiplayerListener listener)
 {
     lock (mSessionLock)
     {
         RoomSession newSession = new RoomSession(mRealtimeManager, listener);
         if (mCurrentSession.IsActive())
         {
             Logger.e("Received attempt to create a new room without cleaning up the old one.");
             newSession.LeaveRoom();
         }
         else
         {
             mCurrentSession = newSession;
             Logger.d("QuickGame: Setting MinPlayersToStart = " + minOpponents);
             mCurrentSession.MinPlayersToStart = minOpponents;
             using (RealtimeRoomConfigBuilder realtimeRoomConfigBuilder = RealtimeRoomConfigBuilder.Create())
             {
                 RealtimeRoomConfig config = realtimeRoomConfigBuilder.SetMinimumAutomatchingPlayers(minOpponents).SetMaximumAutomatchingPlayers(maxOpponents).SetVariant(variant)
                                             .SetExclusiveBitMask(exclusiveBitMask)
                                             .Build();
                 using (config)
                 {
                     GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper helper = HelperForSession(newSession);
                     try
                     {
                         newSession.StartRoomCreation(mNativeClient.GetUserId(), delegate
                         {
                             mRealtimeManager.CreateRoom(config, helper, newSession.HandleRoomResponse);
                         });
                     }
                     finally
                     {
                         if (helper != null)
                         {
                             ((IDisposable)helper).Dispose();
                         }
                     }
                 }
             }
         }
     }
 }