private void SetNormalRoom(RoomNode room, Map map, System.Random seed) { for (int i = 0; i < mapsetting.floorBlockNum; i++) { Vector2Int[,] temp; int x = seed.Next(room.bottomLeft.x, room.topRight.x); int y = seed.Next(room.bottomLeft.y, room.topRight.y); int sizeX = seed.Next(mapsetting.minFloorBlockSize.x, mapsetting.minRoomWidth); int sizeY = seed.Next(mapsetting.minFloorBlockSize.y, mapsetting.minRoomHeight); Vector2Int center = new Vector2Int(x, y); Vector2Int pathNode = room.Path[seed.Next(0, room.Path.Count)]; temp = SetBlockOfTiles((int)TileType.Floor, map, room, sizeX, sizeY, center); room.FindPathBetween(pathNode, center); } foreach (Vector2Int pos in room.Path) { map.mapMatrix[pos.x, pos.y] = (int)TileType.Floor; } SetObstales(room, map, seed, (int)TileType.Obstacle_1, mapsetting, (int)TileType.Floor); SetEnemies(room, map, seed, mapsetting); }