public bool VrPlayerSeesJoinButton; //default false, true when at least one room exists. private void Awake() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX SceneManager.LoadScene("VRMenu"); #endif LobbyMobileInstance = this; lister = FindObjectOfType <RoomListingMenu>(); }