public void GetRoomLIst()
    {
        RoomInfo[] roomInfos = PhotonNetwork.GetRoomList();
        //Debug.Log(roomInfos.Length);

        for (int i = 0; i < roomInfos.Length; i++)
        {
            if (m_roomItemPrefab == null)
            {
                return;
            }
            if (m_roomListParent == null)
            {
                return;
            }

            GameObject roomItemgo = Instantiate(m_roomItemPrefab, m_roomListParent.transform);
            roomItemgo.name = m_roomItemPrefab.name + i + 1;

            RoomListItem item = roomItemgo.GetComponent <RoomListItem>();
            if (item == null)
            {
                Destroy(roomItemgo);
                return;
            }

            item.InitRoomListItem(roomInfos[i].Name, roomInfos[i].PlayerCount, roomInfos[i].MaxPlayers);
        }
    }